diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm
index e5e02663f55..775656ead7d 100644
--- a/code/game/objects/structures/watercloset.dm
+++ b/code/game/objects/structures/watercloset.dm
@@ -18,8 +18,10 @@
/obj/structure/toilet/attack_hand(mob/living/user)
if(swirlie)
- user.visible_message("[user] slams the toilet seat onto [swirlie]'s head!", "You slam the toilet seat onto [swirlie]'s head!", "You hear reverberating porcelain.")
- swirlie.adjustBruteLoss(8)
+ user.changeNext_move(CLICK_CD_MELEE)
+ playsound(src.loc, "swing_hit", 25, 1)
+ swirlie.visible_message("[user] slams the toilet seat onto [swirlie]'s head!", "[user] slams the toilet seat onto [swirlie]'s head!", "You hear reverberating porcelain.")
+ swirlie.adjustBruteLoss(5)
return
if(cistern && !open)
@@ -55,6 +57,7 @@
return
if(istype(I, /obj/item/weapon/grab))
+ user.changeNext_move(CLICK_CD_MELEE)
var/obj/item/weapon/grab/G = I
if(!G.confirm())
return
@@ -64,21 +67,23 @@
if(GM.loc != get_turf(src))
user << "[GM] needs to be on [src]."
return
- if(open && !swirlie)
- user.visible_message("[user] starts to give [GM] a swirlie!", "You start to give [GM] a swirlie!")
- swirlie = GM
- if(do_after(user, 30, 5, 0))
- user.visible_message("[user] gives [GM] a swirlie!", "You give [GM] a swirlie!", "You hear a toilet flushing.")
- if(iscarbon(GM))
- var/mob/living/carbon/C = GM
- if(!C.internal)
- C.adjustOxyLoss(5)
- else
- GM.adjustOxyLoss(5)
- swirlie = null
- else
- user.visible_message("[user] slams [GM.name] into [src]!", "You slam [GM] into [src]!")
- GM.adjustBruteLoss(8)
+ if(!swirlie)
+ if(open)
+ GM.visible_message("[user] starts to give [GM] a swirlie!", "[user] starts to give [GM] a swirlie!")
+ swirlie = GM
+ if(do_after(user, 30, 5, 0))
+ GM.visible_message("[user] gives [GM] a swirlie!", "[user] gives [GM] a swirlie!", "You hear a toilet flushing.")
+ if(iscarbon(GM))
+ var/mob/living/carbon/C = GM
+ if(!C.internal)
+ C.adjustOxyLoss(5)
+ else
+ GM.adjustOxyLoss(5)
+ swirlie = null
+ else
+ playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
+ GM.visible_message("[user] slams [GM.name] into [src]!", "[user] slams [GM.name] into [src]!")
+ GM.adjustBruteLoss(5)
else
user << "You need a tighter grip."