From bec442796cb696e90095bff03181ccfaceb3ea38 Mon Sep 17 00:00:00 2001 From: phil235 Date: Wed, 24 Dec 2014 17:10:27 +0100 Subject: [PATCH] Fixed being able to spam slam someone onto a toilet during a swirlie. Added sound when slamming someone onto the toilet and when slamming the toilet lid onto someone's head. Nerfed the damage for these two actions a bit. Fixes the victim's message for these actions not being bold red. --- code/game/objects/structures/watercloset.dm | 39 ++++++++++++--------- 1 file changed, 22 insertions(+), 17 deletions(-) diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index e5e02663f55..775656ead7d 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -18,8 +18,10 @@ /obj/structure/toilet/attack_hand(mob/living/user) if(swirlie) - user.visible_message("[user] slams the toilet seat onto [swirlie]'s head!", "You slam the toilet seat onto [swirlie]'s head!", "You hear reverberating porcelain.") - swirlie.adjustBruteLoss(8) + user.changeNext_move(CLICK_CD_MELEE) + playsound(src.loc, "swing_hit", 25, 1) + swirlie.visible_message("[user] slams the toilet seat onto [swirlie]'s head!", "[user] slams the toilet seat onto [swirlie]'s head!", "You hear reverberating porcelain.") + swirlie.adjustBruteLoss(5) return if(cistern && !open) @@ -55,6 +57,7 @@ return if(istype(I, /obj/item/weapon/grab)) + user.changeNext_move(CLICK_CD_MELEE) var/obj/item/weapon/grab/G = I if(!G.confirm()) return @@ -64,21 +67,23 @@ if(GM.loc != get_turf(src)) user << "[GM] needs to be on [src]." return - if(open && !swirlie) - user.visible_message("[user] starts to give [GM] a swirlie!", "You start to give [GM] a swirlie!") - swirlie = GM - if(do_after(user, 30, 5, 0)) - user.visible_message("[user] gives [GM] a swirlie!", "You give [GM] a swirlie!", "You hear a toilet flushing.") - if(iscarbon(GM)) - var/mob/living/carbon/C = GM - if(!C.internal) - C.adjustOxyLoss(5) - else - GM.adjustOxyLoss(5) - swirlie = null - else - user.visible_message("[user] slams [GM.name] into [src]!", "You slam [GM] into [src]!") - GM.adjustBruteLoss(8) + if(!swirlie) + if(open) + GM.visible_message("[user] starts to give [GM] a swirlie!", "[user] starts to give [GM] a swirlie!") + swirlie = GM + if(do_after(user, 30, 5, 0)) + GM.visible_message("[user] gives [GM] a swirlie!", "[user] gives [GM] a swirlie!", "You hear a toilet flushing.") + if(iscarbon(GM)) + var/mob/living/carbon/C = GM + if(!C.internal) + C.adjustOxyLoss(5) + else + GM.adjustOxyLoss(5) + swirlie = null + else + playsound(src.loc, 'sound/effects/bang.ogg', 25, 1) + GM.visible_message("[user] slams [GM.name] into [src]!", "[user] slams [GM.name] into [src]!") + GM.adjustBruteLoss(5) else user << "You need a tighter grip."