Ghosts are notified when someone joins

🆑 coiax
rscadd: Ghosts are notified when someone arrives on the Arrivals
Shuttle. This is independent of the announcement system, and the (F)
link will follow the arrived person.
/🆑

Also I got rid of a trailing return.
This commit is contained in:
Jack Edge
2016-06-05 16:05:47 +01:00
parent 2f0a3919d2
commit beeced08be
6 changed files with 37 additions and 12 deletions
@@ -65,6 +65,18 @@
messages when a sentient mob dies."
feedback_add_details("admin_verb", "TDR") // If you are copy-pasting this, maybe you should spend some time reading the comments.
/client/verb/toggle_arrivalrattle()
set name = "Toggle Arrivalrattle"
set category = "Preferences"
set desc = "Toggle recieving a message in deadchat when someone joins \
the station."
prefs.toggles ^= DISABLE_ARRIVALRATTLE
usr << "You will \
[(prefs.toggles & DISABLE_ARRIVALRATTLE) ? "no longer" : "now"] get \
messages when someone joins the station."
prefs.save_preferences()
feedback_add_details("admin_verb", "TAR") // If you are copy-pasting this, maybe you should rethink where your life went so wrong.
/client/proc/toggleadminhelpsound()
set name = "Hear/Silence Adminhelps"
set category = "Preferences"
+14 -6
View File
@@ -329,12 +329,20 @@
qdel(src)
/mob/new_player/proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
if (ticker.current_state == GAME_STATE_PLAYING)
if(announcement_systems.len)
if(character.mind)
if((character.mind.assigned_role != "Cyborg") && (character.mind.assigned_role != character.mind.special_role))
var/obj/machinery/announcement_system/announcer = pick(announcement_systems)
announcer.announce("ARRIVAL", character.real_name, rank, list()) //make the list empty to make it announce it in common
if(ticker.current_state != GAME_STATE_PLAYING)
return
var/area/A = get_area(character)
var/message = "<span class='game deadsay'><span class='name'>\
[character.real_name]</span> ([rank]) has arrived at the station at \
<span class='name'>[A.name]</span>.</span>"
deadchat_broadcast(message, follow_target = character, message_type=DEADCHAT_ARRIVALRATTLE)
if((!announcement_systems.len) || (!character.mind))
return
if((character.mind.assigned_role == "Cyborg") || (character.mind.assigned_role == character.mind.special_role))
return
var/obj/machinery/announcement_system/announcer = pick(announcement_systems)
announcer.announce("ARRIVAL", character.real_name, rank, list()) //make the list empty to make it announce it in common
/mob/new_player/proc/AddEmploymentContract(mob/living/carbon/human/employee)
//TODO: figure out a way to exclude wizards/nukeops/demons from this.