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synced 2026-07-20 20:45:28 +01:00
Removes commented out code
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@@ -14,8 +14,8 @@
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weather_immunities = list("lava","ash")
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speak_emote = list("gurgles")
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armour_penetration = 40
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melee_damage_lower = 30
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melee_damage_upper = 30
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melee_damage_lower = 40
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melee_damage_upper = 40
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speed = 1
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move_to_delay = 10
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ranged = 1
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@@ -25,7 +25,7 @@
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del_on_death = 1
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aggro_vision_range = 18
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idle_vision_range = 5
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loot = list(/obj/structure/closet/crate/necropolis/dragon)
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loot = list(/obj/structure/closet/crate/necropolis/bubblegum)
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var/charging = 0
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deathmessage = "sinks into a pool of blood, fleeing the battle. You've won, for now... "
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death_sound = 'sound/magic/enter_blood.ogg'
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@@ -38,8 +38,6 @@
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/mob/living/simple_animal/hostile/megafauna/bubblegum/Life()
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..()
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/* if(!charging)
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blood_warp()*/
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move_to_delay = Clamp(round((health/maxHealth) * 10), 5, 10)
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/mob/living/simple_animal/hostile/megafauna/bubblegum/OpenFire()
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@@ -125,8 +123,6 @@
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/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_warp()
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// if(blood_warp_cooldown > world.time)
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// return
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var/found_bloodpool = FALSE
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for(var/obj/effect/decal/cleanable/blood/nearby in view(src,2))
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found_bloodpool = TRUE
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