diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm
index 2cbe518d65d..b0be84a5209 100644
--- a/code/game/objects/items/devices/flashlight.dm
+++ b/code/game/objects/items/devices/flashlight.dm
@@ -36,9 +36,6 @@
SetLuminosity(0)
/obj/item/device/flashlight/attack_self(mob/user)
- if(!isturf(user.loc))
- user << "You cannot turn the light on while in this [user.loc]!" //To prevent some lighting anomalities.
- return 0
on = !on
update_brightness(user)
for(var/X in actions)
diff --git a/code/modules/clothing/head/hardhat.dm b/code/modules/clothing/head/hardhat.dm
index 6f0487f4836..8751493b999 100644
--- a/code/modules/clothing/head/hardhat.dm
+++ b/code/modules/clothing/head/hardhat.dm
@@ -14,9 +14,6 @@
dog_fashion = /datum/dog_fashion/head
/obj/item/clothing/head/hardhat/attack_self(mob/user)
- if(!isturf(user.loc))
- user << "You cannot turn the light on while in this [user.loc]!" //To prevent some lighting anomalities.
- return
on = !on
icon_state = "hardhat[on]_[item_color]"
item_state = "hardhat[on]_[item_color]"
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index 0d49a915a2c..b4f057cacf5 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -290,8 +290,6 @@
var/mob/user = usr
if(user.incapacitated())
return
- if(!isturf(user.loc))
- user << "You cannot turn the light on while in this [user.loc]!"
F.on = !F.on
user << "You toggle the helmetlight [F.on ? "on":"off"]."
diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm
index 29a12bb8700..b7e3680b66e 100644
--- a/code/modules/clothing/spacesuits/hardsuit.dm
+++ b/code/modules/clothing/spacesuits/hardsuit.dm
@@ -14,9 +14,6 @@
/obj/item/clothing/head/helmet/space/hardsuit/attack_self(mob/user)
- if(!isturf(user.loc))
- user << "You cannot turn the light on while in this [user.loc]!" //To prevent some lighting anomalities.
- return
on = !on
icon_state = "[basestate][on]-[item_color]"
user.update_inv_head() //so our mob-overlays update
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 079b00aa0c5..03df590ca0a 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -319,8 +319,6 @@ obj/item/weapon/gun/proc/newshot()
return
var/mob/living/carbon/human/user = usr
- if(!isturf(user.loc))
- user << "You cannot turn the light on while in this [user.loc]!"
F.on = !F.on
user << "You toggle the gunlight [F.on ? "on":"off"]."