From bf68906d276e1df4e0cceb855675937bd2ba91e0 Mon Sep 17 00:00:00 2001 From: Ergovisavi Date: Tue, 13 Sep 2016 06:13:23 -0700 Subject: [PATCH] fixes being able to hide in lockers to ignore weather effects (#20447) --- code/datums/weather/weather.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/datums/weather/weather.dm b/code/datums/weather/weather.dm index c1afdea4ca6..a02e516c942 100644 --- a/code/datums/weather/weather.dm +++ b/code/datums/weather/weather.dm @@ -109,7 +109,8 @@ update_areas() /datum/weather/proc/can_impact(mob/living/L) //Can this weather impact a mob? - if(L.z != target_z) + var/turf/mob_turf = get_turf(L) + if(mob_turf.z != target_z) return if(immunity_type in L.weather_immunities) return