[READY] DRAMATIC SHUTTLES!! You can now fly around the shuttle (#71906)

You can move around shuttles during transport now! Instead of them
teleporting you instantly into deepspace, you can move around somewhat
depending on your space-mobility and grip-strength.


![image](https://user-images.githubusercontent.com/7501474/206866132-3fae024c-a8a2-4f4a-b4b8-37c96a254498.png)

**Please watch the demonstration aswell, it should answer most
questions:**
https://www.youtube.com/watch?v=Os77qDOVSXE

Interactions:
- Being within armsreach of a wall or solid object means you 'cling',
where the shuttle pull is very weak and you can basically run around the
shutt;e (but dont fuck up or you're gone)
- Being in range of nothing gives you a very heavy pull, you can barely
resist if you have a decent jetpack
- Objects are instantly power-yeeted
- Being pulled or riding something excempts you from hyperspace pull
- Touching a space tile while being on hyperspace dumps you in
deepspace, you either go back to the shuttle or enjoy deepspace
- On shuttle hyperspace tiles are a lot less dangerous, and will instead
launch and freeze you instead of teleporting you into deepspace
- In-case it wasn't obvious, you can rest outside the shuttle as long as
something is blocking your path. I think it's funny but I might nerf it

🆑
add: You can now fly around the shuttle during transit! Woohoo! You can
either cling to the side or grab a jetpack and try and keep up with the
shuttle! Carps can move around freely in hyperspace
qol: Increased shuttle hyperspace size from 8 tiles to 16
/🆑

- [x] Find a way to detect when a shuttle arrives and do something with
the shit left in hyperspace

Things I will do in another PR: 
- Engines spit fire and hurt (almost finished but I want to keep this
small)
- Random shuttle events. You might run into dust meteors or migrating
carps OR A CHANGELING INFILTRATOR
- Hyperspace turfs on the shuttle pull you under the shuttle

### Why it's good for the game
It's so much more immersive than being instantly teleported into
deepspace. It gives you a chance to recover if you get spaced or for
daredevils to look cool

It's also just very cool idk
This commit is contained in:
Time-Green
2023-01-03 20:10:56 +01:00
committed by GitHub
parent 9870f54e79
commit bf73344399
16 changed files with 263 additions and 41 deletions
@@ -17,6 +17,10 @@
var/list/reserved_copy = reserved_turfs.Copy()
SSmapping.used_turfs -= reserved_turfs
reserved_turfs = list()
for(var/turf/reserved_turf as anything in reserved_copy)
SEND_SIGNAL(reserved_turf, COMSIG_TURF_RESERVATION_RELEASED, src)
// Makes the linter happy, even tho we don't await this
INVOKE_ASYNC(SSmapping, TYPE_PROC_REF(/datum/controller/subsystem/mapping, reserve_turfs), reserved_copy)