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Adds molotov creation recipe via tablecrafting, requring a drink bottle and a rag
Nerfs the rag, allows it to be made with the biogenerator, adds a few to the chef/bartender's closets, and to the maint loot spawner Adds the ability to empty out a fire extinguisher... for sabotage
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@@ -101,6 +101,7 @@
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/obj/item/weapon/paper/crumpled = 1,
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/obj/item/weapon/pen = 1,
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/obj/item/weapon/reagent_containers/spray/pestspray = 1,
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/obj/item/weapon/reagent_containers/glass/rag = 3,
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/obj/item/weapon/stock_parts/cell = 3,
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/obj/item/weapon/storage/belt/utility = 2,
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/obj/item/weapon/storage/box = 2,
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@@ -158,4 +158,13 @@
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sleep(2)
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else
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return ..()
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return ..()
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/obj/item/weapon/extinguisher/AltClick(mob/user)
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EmptyExtinguisher(user)
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/obj/item/weapon/extinguisher/proc/EmptyExtinguisher(var/mob/user)
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if(loc == user)
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reagents.clear_reagents()
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user << "<span class='info'>You quietly empty out the [src].</span>"
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return
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@@ -21,6 +21,8 @@
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new /obj/item/clothing/head/soft/black(src)
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new /obj/item/clothing/shoes/sneakers/black(src)
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new /obj/item/clothing/shoes/sneakers/black(src)
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new /obj/item/weapon/reagent_containers/glass/rag(src)
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new /obj/item/weapon/reagent_containers/glass/rag(src)
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/obj/structure/closet/chefcloset
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name = "\proper chef's closet"
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@@ -45,6 +47,7 @@
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new /obj/item/clothing/suit/toggle/chef(src)
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new /obj/item/clothing/under/rank/chef(src)
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new /obj/item/clothing/head/chefhat(src)
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new /obj/item/weapon/reagent_containers/glass/rag(src)
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/obj/structure/closet/jcloset
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name = "custodial closet"
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