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[MIRROR] Moves loot var to the abandoned crate itself, qdel_on_open now actually qdels on open instead of unlock [MDB IGNORE] (#17972)
* Moves loot var to the abandoned crate itself, qdel_on_open now actually qdels on open instead of unlock (#71723) ## About The Pull Request This stupid var is should have been called "qdel_on_unlock". Now it actually triggers on open, and qdels AFTER all of the contents in the crate are gone. This prevents it from deleting its contents before it can dump them, which I'm assuming it has been doing since the dawn of time. ## Why It's Good For The Game Closes #71718 Makes it so admins can set the loot for abandoned crates or peek into their contents, for whatever reason they may have. Also allows coders to choose which loot to recieve in the event that a bug like this needs debugging (again). ## Changelog 🆑 Rhials fix: Earning the Mimic loot drop from an abandoned crate now properly spawns the mimic. /🆑 * Moves loot var to the abandoned crate itself, qdel_on_open now actually qdels on open instead of unlock Co-authored-by: Rhials <Datguy33456@gmail.com>
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@@ -45,9 +45,6 @@
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if(input == code)
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if(!spawned_loot)
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spawn_loot()
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if(qdel_on_open)
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qdel(src)
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return
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tamperproof = 0 // set explosion chance to zero, so we dont accidently hit it with a multitool and instantly die
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togglelock(user)
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else if(!input || !sanitycheck || length(sanitised) != codelen)
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@@ -127,6 +124,11 @@
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return
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return ..()
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/obj/structure/closet/crate/secure/loot/open(mob/living/user, force = FALSE)
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. = ..()
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if(qdel_on_open)
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qdel(src)
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/obj/structure/closet/crate/secure/loot/proc/spawn_loot()
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var/loot = rand(1,100) //100 different crates with varying chances of spawning
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switch(loot)
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