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Bitrunning: falling into chasms returns back to body (#87512)
## About The Pull Request fixes https://github.com/tgstation/tgstation/issues/87419 When the avatar is qdel'd, the player returns to original body ## Why It's Good For The Game Less bugs good ## Changelog 🆑 fix: Bitrunning: falling into chasms and other ways of destroying your virtual body instead of killing it, WILL now return you to your body /🆑
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@@ -95,7 +95,7 @@
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RegisterSignals(parent, list(COMSIG_BITRUNNER_ALERT_SEVER, COMSIG_BITRUNNER_CACHE_SEVER, COMSIG_BITRUNNER_LADDER_SEVER), PROC_REF(on_safe_disconnect))
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RegisterSignal(parent, COMSIG_LIVING_PILL_CONSUMED, PROC_REF(disconnect_if_red_pill))
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RegisterSignal(parent, COMSIG_LIVING_DEATH, PROC_REF(on_sever_connection))
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RegisterSignals(parent, list(COMSIG_LIVING_DEATH, COMSIG_QDELETING), PROC_REF(on_sever_connection))
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RegisterSignal(parent, COMSIG_MOB_APPLY_DAMAGE, PROC_REF(on_linked_damage))
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