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https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-13 00:55:20 +01:00
Makes lavaland more atmospheric
This commit is contained in:
@@ -56,7 +56,7 @@
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return
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/turf/closed/mineral/Spread(turf/T)
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new src.type(T)
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T.ChangeTurf(type)
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/turf/closed/mineral/random
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var/mineralSpawnChanceList = list(
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@@ -71,7 +71,7 @@
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if (prob(mineralChance))
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var/path = pickweight(mineralSpawnChanceList)
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var/turf/T = new path(src)
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var/turf/T = ChangeTurf(path)
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if(T && istype(T, /turf/closed/mineral))
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var/turf/closed/mineral/M = T
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@@ -265,38 +265,55 @@
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var/length = 100
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var/mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goldgrub = 1, /mob/living/simple_animal/hostile/asteroid/goliath = 5, /mob/living/simple_animal/hostile/asteroid/basilisk = 4, /mob/living/simple_animal/hostile/asteroid/hivelord = 3)
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var/sanity = 1
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var/forward_cave_dir = 1
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var/backward_cave_dir = 2
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var/going_backwards = TRUE
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var/has_data = FALSE
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var/data_having_type = /turf/open/floor/plating/asteroid/airless/cave/has_data
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turf_type = /turf/open/floor/plating/asteroid/airless
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/turf/open/floor/plating/asteroid/airless/cave/has_data //subtype for producing a tunnel with given data
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has_data = TRUE
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/turf/open/floor/plating/asteroid/airless/cave/volcanic
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mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goldgrub = 10, /mob/living/simple_animal/hostile/asteroid/goliath/beast = 50, /mob/living/simple_animal/hostile/asteroid/basilisk/watcher = 40, /mob/living/simple_animal/hostile/asteroid/hivelord/legion = 30,
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/mob/living/simple_animal/hostile/spawner/lavaland = 2, /mob/living/simple_animal/hostile/spawner/lavaland/goliath = 3, /mob/living/simple_animal/hostile/spawner/lavaland/legion = 3, \
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/mob/living/simple_animal/hostile/megafauna/dragon = 2, /mob/living/simple_animal/hostile/megafauna/bubblegum = 2)
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data_having_type = /turf/open/floor/plating/asteroid/airless/cave/volcanic/has_data
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turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
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initial_gas_mix = "o2=14;n2=23;TEMP=300"
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/turf/open/floor/plating/asteroid/airless/cave/New(loc, length, go_backwards = 1, exclude_dir = -1)
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// If length (arg2) isn't defined, get a random length; otherwise assign our length to the length arg.
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if(!length)
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src.length = rand(25, 50)
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/turf/open/floor/plating/asteroid/airless/cave/volcanic/has_data //subtype for producing a tunnel with given data
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has_data = TRUE
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/turf/open/floor/plating/asteroid/airless/cave/New(loc)
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if(!has_data)
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produce_tunnel_from_data()
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..()
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/turf/open/floor/plating/asteroid/airless/cave/proc/get_cave_data(set_length, exclude_dir = -1)
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// If set_length (arg1) isn't defined, get a random length; otherwise assign our length to the length arg.
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if(!set_length)
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length = rand(25, 50)
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else
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src.length = length
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length = set_length
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// Get our directiosn
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var/forward_cave_dir = pick(alldirs - exclude_dir)
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forward_cave_dir = pick(alldirs - exclude_dir)
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// Get the opposite direction of our facing direction
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var/backward_cave_dir = angle2dir(dir2angle(forward_cave_dir) + 180)
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backward_cave_dir = angle2dir(dir2angle(forward_cave_dir) + 180)
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/turf/open/floor/plating/asteroid/airless/cave/proc/produce_tunnel_from_data(tunnel_length, excluded_dir = -1)
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get_cave_data(tunnel_length, excluded_dir)
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// Make our tunnels
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make_tunnel(forward_cave_dir)
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if(go_backwards)
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if(going_backwards)
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make_tunnel(backward_cave_dir)
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// Kill ourselves by replacing ourselves with a normal floor.
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SpawnFloor(src)
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..()
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/turf/open/floor/plating/asteroid/airless/cave/proc/make_tunnel(dir)
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var/turf/closed/mineral/tunnel = src
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var/next_angle = pick(45, -45)
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@@ -314,13 +331,18 @@
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if(istype(edge))
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SpawnFloor(edge)
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if(!sanity)
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break
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// Move our tunnel forward
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tunnel = get_step(tunnel, dir)
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if(istype(tunnel))
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// Small chance to have forks in our tunnel; otherwise dig our tunnel.
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if(i > 3 && prob(20))
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new src.type(tunnel, rand(10, 15), 0, dir)
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var/turf/open/floor/plating/asteroid/airless/cave/C = tunnel.ChangeTurf(data_having_type)
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C.going_backwards = FALSE
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C.produce_tunnel_from_data(rand(10, 15), dir)
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else
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SpawnFloor(tunnel)
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else //if(!istype(tunnel, src.parent)) // We hit space/normal/wall, stop our tunnel.
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@@ -334,15 +356,17 @@
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/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnFloor(turf/T)
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for(var/turf/S in range(2,T))
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if(istype(S, /turf/open/space) || istype(S.loc, /area/mine/explored))
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for(var/S in RANGE_TURFS(1, src))
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var/turf/NT = S
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if(!NT || istype(NT, /turf/open/space) || istype(NT.loc, /area/mine/explored) || istype(NT.loc, /area/lavaland/surface/outdoors/explored))
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sanity = 0
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break
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if(!sanity)
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return
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SpawnMonster(T)
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new turf_type(T)
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T.ChangeTurf(turf_type)
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/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnMonster(turf/T)
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if(prob(30))
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if(istype(loc, /area/mine/explored) || istype(loc, /area/lavaland/surface/outdoors/explored))
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@@ -439,6 +463,7 @@
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var/turf_type = /turf/open/floor/plating/asteroid //Because caves do whacky shit to revert to normal
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var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
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var/sand_type = /obj/item/weapon/ore/glass
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var/floor_variance = 20 //probability floor has a different icon state
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/turf/open/floor/plating/asteroid/airless
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initial_gas_mix = "TEMP=2.7"
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@@ -452,6 +477,7 @@
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icon_plating = "basalt"
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environment_type = "basalt"
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sand_type = /obj/item/weapon/ore/glass/basalt
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floor_variance = 15
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/turf/open/floor/plating/asteroid/basalt/lava //lava underneath
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baseturf = /turf/open/floor/plating/lava/smooth
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@@ -481,9 +507,15 @@
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var/proper_name = name
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..()
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name = proper_name
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if(prob(20))
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if(prob(floor_variance))
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icon_state = "[environment_type][rand(0,12)]"
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/turf/open/floor/plating/asteroid/basalt/New()
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..()
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switch(icon_state)
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if("basalt1", "basalt2", "basalt3") //5 and 9 are too dark to glow and make the amount of glows in tunnels too high
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SetLuminosity(1, 1) //this is basically a 3.75% chance that a basalt floor glows
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/turf/open/floor/plating/asteroid/burn_tile()
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return
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@@ -556,6 +588,11 @@
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slowdown = 0
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return
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/turf/open/floor/plating/asteroid/basalt/gets_dug()
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if(!dug)
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SetLuminosity(0)
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..()
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/turf/open/floor/plating/asteroid/singularity_act()
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return
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