Nerfs super syndicat and makes it no longer a freedom implant. (#3438)

## About The Pull Request
- This PR makes the new syndicat ears item have a 1 minute cool down
when used and the normal ears have the same thing.

- This also ports a fix that was done on monkey station:
https://github.com/Monkestation/Monkestation2.0/pull/6017

## Why It's Good For The Game
- After watching a round on here and getting complaints about this from
SPLURT I understand now why 20 seconds is too short for such a item like
this if your gonna be a cat your gonna be a cat for a long while.

- Also to quote monkey station:
"It will make the cat not able to bypass any security non-lethal means,
which in turns mean security won't be forced to lethal them everytime
they see it."

## Proof Of Testing
Should work only changed the time values.

Edit: Compiled and tested locally

<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
balance: Super cat ear cool downs are longer and removed the freedom
implant function.
/🆑
This commit is contained in:
pixelkitty286
2025-04-06 03:18:52 -05:00
committed by GitHub
parent 4ed70fa4c7
commit bfb9c9e2b5

View File

@@ -3,10 +3,11 @@
name = "KITTY POWER!!"
desc = "Take on the shape of a kitty cat! Gain their powers at a loss of vitality."
cooldown_time = 20 SECONDS
cooldown_time = 60 SECONDS
invocation = "MRR MRRRW!!"
invocation_type = INVOCATION_SHOUT
spell_requirements = SPELL_REQUIRES_NO_ANTIMAGIC
check_flags = AB_CHECK_INCAPACITATED|AB_CHECK_HANDS_BLOCKED|AB_CHECK_IMMOBILE|AB_CHECK_CONSCIOUS
possible_shapes = list(
/mob/living/basic/pet/cat/super,