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Avoid wasted work creating body parts that are just going to be destroyed [0.3s of init] (#71916)
Current process: - Human created - Body parts created for basic human - Species set - Body parts torn down, recreated New process: - Human created - Species set - Body parts created then and there I think the same is being done to organs, can be adjusted. Set species was also being invoked asynchronously, but it's not clear why, and SHOULD_NOT_SLEEP indicates nothing sleeps, so alas. This isn't done for init, just for consistency. Reorders init a little to accomodate the body parts not necessarily being there, huds now need to safety check. Saves about 0.3s of init. Closes https://github.com/tgstation/dev-cycles-initiative/issues/18
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@@ -28,7 +28,7 @@
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human.dna.blood_type = random_blood_type()
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human.dna.features["mcolor"] = "#[random_color()]"
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human.dna.species.randomize_active_underwear(human)
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human.dna.species.randomize_active_underwear_only(human)
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for(var/datum/species/species_path as anything in subtypesof(/datum/species))
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var/datum/species/new_species = new species_path
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