From bfcda225eb08f6e75c54ed23da99f424b5763c48 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat, 7 Nov 2020 06:08:18 +0100 Subject: [PATCH] [MIRROR] Fixing multi-z defying mechas (AGAIN) (#1598) * Fixing multi-z defying mechas (AGAIN) (#54753) I already fixed this issue almost a year ago, but the mecha refactor guy managed to revert the fix at the distance of 8 months. * Fixing multi-z defying mechas (AGAIN) Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> --- code/modules/vehicles/mecha/_mecha.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/modules/vehicles/mecha/_mecha.dm b/code/modules/vehicles/mecha/_mecha.dm index dbf4a8ade64..3a983872889 100644 --- a/code/modules/vehicles/mecha/_mecha.dm +++ b/code/modules/vehicles/mecha/_mecha.dm @@ -26,7 +26,8 @@ max_integrity = 300 armor = list(MELEE = 20, BULLET = 10, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 0, RAD = 0, FIRE = 100, ACID = 100) movedelay = 1 SECONDS - anchored = TRUE + move_force = MOVE_FORCE_VERY_STRONG + move_resist = MOVE_FORCE_EXTREMELY_STRONG emulate_door_bumps = TRUE COOLDOWN_DECLARE(mecha_bump_smash) light_system = MOVABLE_LIGHT