From bfd3c04d6bb800c6ee9cf3c3d98509e00ddad791 Mon Sep 17 00:00:00 2001 From: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Date: Sun, 2 Apr 2023 19:49:07 -0700 Subject: [PATCH] Removes opacity from non fulltile tinted windows (#74452) ## About The Pull Request IT DOESN'T WORK, OPACITY IS NOT DIRECTIONAL, IT JUST LOOKS FUCKING STUPID WHY DO WE USE THIS 48 TIMES WHY ARE YOU PEOPLE LIKE THIS ## Why It's Good For The Game ![image](https://user-images.githubusercontent.com/58055496/229333339-78f1c4d8-51e2-4370-a9a9-b9ecf045a7c4.png) ## Changelog :cl: fix: Directional frosted/tinted windows will no longer fuck up vision /:cl: --- code/game/objects/structures/window.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 174ec3b0ccc..c4ec6a3d196 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -657,7 +657,6 @@ /obj/structure/window/reinforced/tinted name = "tinted window" icon_state = "twindow" - opacity = TRUE /obj/structure/window/reinforced/tinted/frosted name = "frosted window" icon_state = "fwindow" @@ -738,6 +737,8 @@ smoothing_groups = SMOOTH_GROUP_WINDOW_FULLTILE canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE glass_amount = 2 + // Not on the parent because directional opacity does NOT WORK + opacity = TRUE /obj/structure/window/reinforced/fulltile/ice icon = 'icons/obj/smooth_structures/rice_window.dmi'