diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
index fdf1a467df0..0221bb650fa 100644
--- a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
+++ b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
@@ -16,7 +16,7 @@
var/nonhuman_usable = FALSE //if the slab can be used by nonhumans, defaults to off
var/produces_components = TRUE //if it produces components at all
var/list/shown_scripture = list(SCRIPTURE_DRIVER = TRUE, SCRIPTURE_SCRIPT = FALSE, SCRIPTURE_APPLICATION = FALSE, SCRIPTURE_REVENANT = FALSE, SCRIPTURE_JUDGEMENT = FALSE)
- var/compact_scripture = FALSE
+ var/compact_scripture = TRUE
var/obj/effect/proc_holder/slab/slab_ability //the slab's current bound ability, for certain scripture
var/list/quickbound = list(/datum/clockwork_scripture/ranged_ability/geis_prep, /datum/clockwork_scripture/vanguard) //quickbound scripture, accessed by index
actions_types = list(/datum/action/item_action/clock/hierophant)
@@ -273,7 +273,7 @@
Key:"
for(var/i in clockwork_component_cache)
text += " [get_component_name(i)][i != REPLICANT_ALLOY ? "s":""]"
- text += "