diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm
new file mode 100644
index 00000000000..5c5956742cc
--- /dev/null
+++ b/code/modules/power/supermatter/supermatter.dm
@@ -0,0 +1,271 @@
+//Ported from /vg/station13, which was in turn forked from baystation12;
+//Please do not bother them with bugs from this port, however, as it has been modified quite a bit.
+//Modifications include removing the world-ending full supermatter variation, and leaving only the shard.
+
+#define NITROGEN_RETARDATION_FACTOR 4 //Higher == N2 slows reaction more
+#define THERMAL_RELEASE_MODIFIER 10 //Higher == less heat released during reaction
+#define PLASMA_RELEASE_MODIFIER 1500 //Higher == less plasma released by reaction
+#define OXYGEN_RELEASE_MODIFIER 750 //Higher == less oxygen released at high temperature/power
+#define REACTION_POWER_MODIFIER 1.1 //Higher == more overall power
+
+
+//These would be what you would get at point blank, decreases with distance
+#define DETONATION_RADS 200
+#define DETONATION_HALLUCINATION 600
+
+
+#define WARNING_DELAY 30 //seconds between warnings.
+
+/obj/machinery/power/supermatter_shard
+ name = "supermatter shard"
+ desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure. You get headaches just from looking at it."
+ icon = 'icons/obj/supermatter.dmi'
+ icon_state = "darkmatter_shard"
+ density = 1
+ anchored = 0
+ luminosity = 4
+
+
+ var/gasefficency = 0.125
+
+ var/base_icon_state = "darkmatter_shard"
+
+ var/damage = 0
+ var/damage_archived = 0
+ var/safe_alert = "Crystalline hyperstructure returning to safe operating levels."
+ var/warning_point = 50
+ var/warning_alert = "Danger! Crystal hyperstructure instability!"
+ var/emergency_point = 500
+ var/emergency_alert = "CRYSTAL DELAMINATION IMMINENT."
+ var/explosion_point = 900
+
+ var/emergency_issued = 0
+
+ var/explosion_power = 8
+
+ var/lastwarning = 0 // Time in 1/10th of seconds since the last sent warning
+ var/power = 0
+
+ var/oxygen = 0 // Moving this up here for easier debugging.
+
+ //Temporary values so that we can optimize this
+ //How much the bullets damage should be multiplied by when it is added to the internal variables
+ var/config_bullet_energy = 2
+ //How much of the power is left after processing is finished?
+// var/config_power_reduction_per_tick = 0.5
+ //How much hallucination should it produce per unit of power?
+ var/config_hallucination_power = 0.1
+
+ var/obj/item/device/radio/radio
+
+
+/obj/machinery/power/supermatter_shard/New()
+ . = ..()
+ radio = new(src)
+ radio.listening = 0
+
+
+/obj/machinery/power/supermatter_shard/Destroy()
+ qdel(radio)
+ . = ..()
+
+/obj/machinery/power/supermatter_shard/proc/explode()
+ explosion(get_turf(src), explosion_power, explosion_power * 2, explosion_power * 3, explosion_power * 4, 1)
+ qdel(src)
+ return
+
+/obj/machinery/power/supermatter_shard/process()
+ var/turf/L = loc
+
+ if(isnull(L)) // We have a null turf...something is wrong, stop processing this entity.
+ return PROCESS_KILL
+
+ if(!istype(L)) //We are in a crate or somewhere that isn't turf, if we return to turf resume processing but for now.
+ return //Yeah just stop.
+
+ if(istype(L, /turf/space)) // Stop processing this stuff if we've been ejected.
+ return
+
+ if(damage > warning_point) // while the core is still damaged and it's still worth noting its status
+ if((world.timeofday - lastwarning) / 10 >= WARNING_DELAY)
+ var/stability = num2text(round((damage / explosion_point) * 100))
+
+ if(damage > emergency_point)
+ radio.talk_into(src, "[emergency_alert] Instability: [stability]%")
+ lastwarning = world.timeofday
+
+ else if(damage >= damage_archived) // The damage is still going up
+ radio.talk_into(src, "[warning_alert] Instability: [stability]%")
+ lastwarning = world.timeofday - 150
+
+ else // Phew, we're safe
+ radio.talk_into(src, "[safe_alert]")
+ lastwarning = world.timeofday
+
+ if(damage > explosion_point)
+ for(var/mob/living/mob in living_mob_list)
+ if(istype(mob, /mob/living/carbon/human))
+ //Hilariously enough, running into a closet should make you get hit the hardest.
+ var/mob/living/carbon/human/H = mob
+ H.hallucination += max(50, min(300, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, src) + 1)) ) )
+ var/rads = DETONATION_RADS * sqrt( 1 / (get_dist(mob, src) + 1) )
+ mob.apply_effect(rads, IRRADIATE)
+
+ explode()
+
+ //Ok, get the air from the turf
+ var/datum/gas_mixture/env = L.return_air()
+
+ //Remove gas from surrounding area
+ var/datum/gas_mixture/removed = env.remove(gasefficency * env.total_moles())
+
+ if(!removed || !removed.total_moles())
+ damage += max((power-1600)/10, 0)
+ power = min(power, 1600)
+ return 1
+
+ if (!removed)
+ return 1
+
+ damage_archived = damage
+ damage = max( damage + ( (removed.temperature - 800) / 150 ) , 0 )
+ //Ok, 100% oxygen atmosphere = best reaction
+ //Maxes out at 100% oxygen pressure
+ oxygen = max(min((removed.oxygen - (removed.nitrogen * NITROGEN_RETARDATION_FACTOR)) / MOLES_CELLSTANDARD, 1), 0)
+
+ var/temp_factor = 100
+
+ if(oxygen > 0.8)
+ // with a perfect gas mix, make the power less based on heat
+ icon_state = "[base_icon_state]_glow"
+ else
+ // in normal mode, base the produced energy around the heat
+ temp_factor = 60
+ icon_state = base_icon_state
+
+ power = max( (removed.temperature * temp_factor / T0C) * oxygen + power, 0) //Total laser power plus an overload
+
+ //We've generated power, now let's transfer it to the collectors for storing/usage
+ transfer_energy()
+
+ var/device_energy = power * REACTION_POWER_MODIFIER
+
+ //To figure out how much temperature to add each tick, consider that at one atmosphere's worth
+ //of pure oxygen, with all four lasers firing at standard energy and no N2 present, at room temperature
+ //that the device energy is around 2140. At that stage, we don't want too much heat to be put out
+ //Since the core is effectively "cold"
+
+ //Also keep in mind we are only adding this temperature to (efficiency)% of the one tile the rock
+ //is on. An increase of 4*C @ 25% efficiency here results in an increase of 1*C / (#tilesincore) overall.
+ removed.temperature += (device_energy / THERMAL_RELEASE_MODIFIER)
+
+ removed.temperature = max(0, min(removed.temperature, 2500))
+
+ //Calculate how much gas to release
+ removed.toxins += max(device_energy / PLASMA_RELEASE_MODIFIER, 0)
+
+ removed.oxygen += max((device_energy + removed.temperature - T0C) / OXYGEN_RELEASE_MODIFIER, 0)
+
+ env.merge(removed)
+
+ for(var/mob/living/carbon/human/l in view(src, min(7, round(power ** 0.25)))) // If they can see it without mesons on. Bad on them.
+ if(!istype(l.glasses, /obj/item/clothing/glasses/meson))
+ l.hallucination = max(0, min(200, l.hallucination + power * config_hallucination_power * sqrt( 1 / max(1,get_dist(l, src)) ) ) )
+
+ for(var/mob/living/l in range(src, round((power / 100) ** 0.25)))
+ var/rads = (power / 10) * sqrt( 1 / get_dist(l, src) )
+ l.apply_effect(rads, IRRADIATE)
+
+ power -= (power/500)**3
+
+ return 1
+
+
+/obj/machinery/power/supermatter_shard/bullet_act(var/obj/item/projectile/Proj)
+ var/turf/L = loc
+ if(!istype(L)) // We don't run process() when we are in space
+ return 0 // This stops people from being able to really power up the supermatter
+ // Then bring it inside to explode instantly upon landing on a valid turf.
+
+
+ if(Proj.flag != "bullet")
+ power += Proj.damage * config_bullet_energy
+ else
+ damage += Proj.damage * config_bullet_energy
+ return 0
+
+
+/obj/machinery/power/supermatter_shard/attack_paw(mob/user as mob)
+ return attack_hand(user)
+
+
+/obj/machinery/power/supermatter_shard/attack_robot(mob/user as mob)
+ if(Adjacent(user))
+ return attack_hand(user)
+ else
+ user << "You attempt to interface with the control circuits but find they are not connected to your network. Maybe in a future firmware update."
+ return
+
+/obj/machinery/power/supermatter_shard/attack_ai(mob/user as mob)
+ user << "You attempt to interface with the control circuits but find they are not connected to your network. Maybe in a future firmware update."
+
+/obj/machinery/power/supermatter_shard/attack_hand(mob/user as mob)
+ user.visible_message("\The [user] reaches out and touches \the [src], inducing a resonance... \his body starts to glow and bursts into flames before flashing into ash.",\
+ "You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"",\
+ "You hear an unearthly noise as a wave of heat washes over you.")
+
+ playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
+
+ Consume(user)
+
+/obj/machinery/power/supermatter_shard/proc/transfer_energy()
+ for(var/obj/machinery/power/rad_collector/R in rad_collectors)
+ if(get_dist(R, src) <= 15) // Better than using orange() every process
+ R.receive_pulse(power)
+ return
+
+/obj/machinery/power/supermatter_shard/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
+ if(user.drop_item(W))
+ Consume(W)
+ user.visible_message("As [user] touches \the [src] with \a [W], silence fills the room...",\
+ "You touch \the [src] with \the [W], and everything suddenly goes silent.\"\n\The [W] flashes into dust as you flinch away from \the [src].",\
+ "Everything suddenly goes silent.")
+
+ playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
+
+ user.apply_effect(150, IRRADIATE)
+
+
+/obj/machinery/power/supermatter_shard/Bumped(atom/AM as mob|obj)
+ if(istype(AM, /mob/living))
+ AM.visible_message("\The [AM] slams into \the [src] inducing a resonance... \his body starts to glow and catch flame before flashing into ash.",\
+ "You slam into \the [src] as your ears are filled with unearthly ringing. Your last thought is \"Oh, fuck.\"",\
+ "You hear an unearthly noise as a wave of heat washes over you.")
+ else
+ AM.visible_message("\The [AM] smacks into \the [src] and rapidly flashes to ash.",\
+ "You hear a loud crack as you are washed with a wave of heat.")
+
+ playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
+
+ Consume(AM)
+
+
+/obj/machinery/power/supermatter_shard/proc/Consume(atom/movable/AM)
+ if(istype(AM, /mob/living))
+ var/mob/living/user = AM
+ user.dust()
+ power += 200
+ else
+ qdel(AM)
+
+ power += 200
+
+ //Some poor sod got eaten, go ahead and irradiate people nearby.
+ for(var/mob/living/L in range(10))
+ var/rads = 500 * sqrt( 1 / (get_dist(L, src) + 1) )
+ L.apply_effect(rads, IRRADIATE)
+ if(L in view())
+ L.show_message("As \the [src] slowly stops resonating, you find your skin covered in new radiation burns.", 1,\
+ "The unearthly ringing subsides and you notice you have new radiation burns.", 2)
+ else
+ L.show_message("You hear an uneartly ringing and notice your skin is covered in fresh radiation burns.", 2)
diff --git a/code/modules/power/supermatter/supermatter_crate.dm b/code/modules/power/supermatter/supermatter_crate.dm
new file mode 100644
index 00000000000..dd65e75cfc5
--- /dev/null
+++ b/code/modules/power/supermatter/supermatter_crate.dm
@@ -0,0 +1,7 @@
+/datum/supply_packs/engineering/engine/supermatter_shard
+ name = "Supermatter Shard Crate"
+ contains = list(/obj/machinery/power/supermatter_shard)
+ cost = 100 //So cargo thinks twice before killing themselves with it
+ containertype = /obj/structure/closet/crate/secure
+ containername = "supermatter shard crate"
+ access = access_ce
diff --git a/html/changelogs/Tkdrg-FUCKING_SUPERMATTER.yml b/html/changelogs/Tkdrg-FUCKING_SUPERMATTER.yml
new file mode 100644
index 00000000000..8a39d30d075
--- /dev/null
+++ b/html/changelogs/Tkdrg-FUCKING_SUPERMATTER.yml
@@ -0,0 +1,5 @@
+author: Tkdrg
+delete-after: True
+
+changes:
+ - rscadd: "Envoys from the distant Viji sector have brought an exotic contraption to Centcomm. Known as the 'supermatter shard', it is a fragment of an ancient alien artifact, believed to have a dangerous and mysterious power. This precious item has been made available to the Space Station 13 cargo team for the cost of a hundred supply points, as a reward for all your hard work. Good luck, and stay safe."
diff --git a/icons/obj/supermatter.dmi b/icons/obj/supermatter.dmi
new file mode 100644
index 00000000000..64e26758738
Binary files /dev/null and b/icons/obj/supermatter.dmi differ
diff --git a/sound/effects/supermatter.ogg b/sound/effects/supermatter.ogg
new file mode 100644
index 00000000000..83081a5e9bf
Binary files /dev/null and b/sound/effects/supermatter.ogg differ
diff --git a/tgstation.dme b/tgstation.dme
index b7a98f5f8bd..ccf56de608c 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -1214,6 +1214,8 @@
#include "code\modules\power\singularity\particle_accelerator\particle_control.dm"
#include "code\modules\power\singularity\particle_accelerator\particle_emitter.dm"
#include "code\modules\power\singularity\particle_accelerator\particle_power.dm"
+#include "code\modules\power\supermatter\supermatter.dm"
+#include "code\modules\power\supermatter\supermatter_crate.dm"
#include "code\modules\projectiles\ammunition.dm"
#include "code\modules\projectiles\firing.dm"
#include "code\modules\projectiles\gun.dm"