From c0294e31905f41a3dfe21f20de0acd2e4747e15d Mon Sep 17 00:00:00 2001 From: Neocloudy <88008002+Neocloudy@users.noreply.github.com> Date: Sat, 9 May 2026 03:28:00 -0500 Subject: [PATCH] Removes testing spam about materials (??) (#95983) ## About The Pull Request Prevents this: image By not having `testing` output in `/datum/material_container/proc/has_materials`. I forgot what object is processing and constantly checking for this, but oh well. ## Why It's Good For The Game Calm down. ## Changelog Not player-facing. --- code/datums/material/material_container.dm | 1 - 1 file changed, 1 deletion(-) diff --git a/code/datums/material/material_container.dm b/code/datums/material/material_container.dm index 256c1ea4717..927765b0a81 100644 --- a/code/datums/material/material_container.dm +++ b/code/datums/material/material_container.dm @@ -616,7 +616,6 @@ for(var/x in mats) //Loop through all required materials var/wanted = OPTIMAL_COST(mats[x] * coefficient) * multiplier if(!has_enough_of_material(x, wanted))//Not a category, so just check the normal way - testing("didn't have: [x] wanted: [wanted]") return FALSE return TRUE