[MIRROR] Fixes some incorrect uses of rand() [MDB IGNORE] (#19910)

* Fixes some incorrect uses of `rand()` (#74032)

## About The Pull Request

`Rand` only takes integers

![image](https://user-images.githubusercontent.com/51863163/225454770-bdb70aca-ed43-4c17-a943-2ec99720b53d.png)

![image](https://user-images.githubusercontent.com/51863163/225454784-8f9cc053-8e7d-46fd-b6b2-42efb0751d5e.png)

## Why It's Good For The Game

Less misleading code

## Changelog

🆑 Melbert
fix: Lead batteries now start partially drained as intended.
/🆑

* Fixes some incorrect uses of `rand()`

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-03-18 11:26:13 +01:00
committed by GitHub
parent efe7f5b239
commit c03fc1ffd0
3 changed files with 5 additions and 4 deletions
@@ -23,7 +23,7 @@
burrower.invisibility = INVISIBILITY_MAXIMUM
burrower.forceMove(unburrow_turf)
//not that it's gonna die with godmode but still
SLEEP_CHECK_DEATH(rand(0.75 SECONDS, 1.25 SECONDS), burrower)
SLEEP_CHECK_DEATH(rand(0.7 SECONDS, 1.2 SECONDS), burrower)
playsound(burrower, 'sound/effects/break_stone.ogg', 50, TRUE)
new /obj/effect/temp_visual/mook_dust(unburrow_turf)
burrower.status_flags &= ~GODMODE
@@ -108,7 +108,7 @@
devourer.invisibility = INVISIBILITY_MAXIMUM
devourer.forceMove(devour_turf)
//not that it's gonna die with godmode but still
SLEEP_CHECK_DEATH(rand(0.75 SECONDS, 1.25 SECONDS), devourer)
SLEEP_CHECK_DEATH(rand(0.7 SECONDS, 1.2 SECONDS), devourer)
playsound(devourer, 'sound/effects/break_stone.ogg', 50, TRUE)
new /obj/effect/temp_visual/mook_dust(devour_turf)
devourer.status_flags &= ~GODMODE