diff --git a/code/game/machinery/bots/medbot.dm b/code/game/machinery/bots/medbot.dm index 2dafe5746f3..4115a3cc462 100644 --- a/code/game/machinery/bots/medbot.dm +++ b/code/game/machinery/bots/medbot.dm @@ -479,7 +479,7 @@ if(reagent_id == "internal_beaker") if(use_beaker && reagent_glass && reagent_glass.reagents.total_volume) reagent_glass.reagents.trans_to(patient,injection_amount) //Inject from beaker instead. - reagent_glass.reagents.reaction(patient, 2) + reagent_glass.reagents.reaction(patient, INGEST) else patient.reagents.add_reagent(reagent_id,injection_amount) C.visible_message("[src] injects [patient] with the syringe!", \ diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm index 6eae3e52b29..f1c55d5a383 100644 --- a/code/modules/reagents/reagent_containers/spray.dm +++ b/code/modules/reagents/reagent_containers/spray.dm @@ -62,19 +62,35 @@ /obj/item/weapon/reagent_containers/spray/proc/spray(var/atom/A) + var/range = max(min(spray_currentrange, get_dist(src, A)), 1) var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src)) D.create_reagents(amount_per_transfer_from_this) - reagents.trans_to(D, amount_per_transfer_from_this, 1/spray_currentrange) + reagents.trans_to(D, amount_per_transfer_from_this, 1/range) D.color = mix_color_from_reagents(D.reagents.reagent_list) + var/puff_reagent_left = range //how many turf, mob or dense objet we can react with before we consider the chem puff consumed + var/wait_step = max(round(9/range),2) spawn(0) - for(var/i=0, i 0) + D.reagents.reaction(get_turf(D)) + puff_reagent_left -= 1 + + if(puff_reagent_left <= 0) // we used all the puff so we delete it. + qdel(D) + return + qdel(D) /obj/item/weapon/reagent_containers/spray/attack_self(var/mob/user) @@ -146,41 +162,16 @@ /obj/item/weapon/reagent_containers/spray/chemsprayer/spray(var/atom/A) - var/Sprays[3] - for(var/i=1, i<=3, i++) // intialize sprays - if(src.reagents.total_volume < 1) break - var/obj/effect/decal/chempuff/D = new/obj/effect/decal/chempuff(get_turf(src)) - D.create_reagents(amount_per_transfer_from_this) - src.reagents.trans_to(D, amount_per_transfer_from_this) - - D.color = mix_color_from_reagents(D.reagents.reagent_list) - - Sprays[i] = D - var/direction = get_dir(src, A) var/turf/T = get_turf(A) var/turf/T1 = get_step(T,turn(direction, 90)) var/turf/T2 = get_step(T,turn(direction, -90)) var/list/the_targets = list(T,T1,T2) - for(var/i=1, i<=Sprays.len, i++) - spawn() - var/obj/effect/decal/chempuff/D = Sprays[i] - if(!D) continue - - // Spreads the sprays a little bit - var/turf/my_target = pick(the_targets) - the_targets -= my_target - - for(var/j=0, j<=spray_currentrange, j++) - step_towards(D, my_target) - D.reagents.reaction(get_turf(D)) - for(var/atom/t in get_turf(D)) - D.reagents.reaction(t) - sleep(2) - qdel(D) - - + for(var/i=1, i<=3, i++) // intialize sprays + if(reagents.total_volume < 1) + return + ..(the_targets[i]) /obj/item/weapon/reagent_containers/spray/chemsprayer/attack_self(var/mob/user)