diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm
index 2eb7107601a..bcaa017c4cd 100644
--- a/code/__DEFINES/traits.dm
+++ b/code/__DEFINES/traits.dm
@@ -6,7 +6,7 @@
#define TRAIT_NEARSIGHT "nearsighted"
#define TRAIT_FAT "fat"
#define TRAIT_HUSK "husk"
-#define TRAIT_NOCLONE "noclone"
+#define TRAIT_BADDNA "baddna"
#define TRAIT_CLUMSY "clumsy"
#define TRAIT_DUMB "dumb"
#define TRAIT_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE
diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm
index 8e9efb5a853..dc3553af663 100644
--- a/code/game/machinery/computer/cloning.dm
+++ b/code/game/machinery/computer/cloning.dm
@@ -504,8 +504,12 @@
scantemp = "Subject's brain is not responding to scanning stimuli."
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
- if((mob_occupant.has_trait(TRAIT_NOCLONE)) && (scanner.scan_level < 2))
- scantemp = "Subject no longer contains the fundamental materials required to create a living clone."
+ if((mob_occupant.has_trait(TRAIT_HUSK)) && (src.scanner.scan_level < 2))
+ scantemp = "Subject's body is too damaged to scan properly."
+ playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
+ return
+ if(mob_occupant.has_trait(TRAIT_BADDNA))
+ scantemp = "Subject's DNA is damaged beyond any hope of recovery."
playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
return
if (isnull(mob_occupant.mind))
diff --git a/code/game/machinery/computer/dna_console.dm b/code/game/machinery/computer/dna_console.dm
index 57308faa193..8f11300f008 100644
--- a/code/game/machinery/computer/dna_console.dm
+++ b/code/game/machinery/computer/dna_console.dm
@@ -101,7 +101,7 @@
if(connected && connected.is_operational())
if(connected.occupant) //set occupant_status message
viable_occupant = connected.occupant
- if(viable_occupant.has_dna() && !viable_occupant.has_trait(TRAIT_RADIMMUNE) && !viable_occupant.has_trait(TRAIT_NOCLONE) || (connected.scan_level == 3)) //occupant is viable for dna modification
+ if(viable_occupant.has_dna() && !viable_occupant.has_trait(TRAIT_RADIMMUNE) && !viable_occupant.has_trait(TRAIT_BADDNA) || (connected.scan_level == 3)) //occupant is viable for dna modification
occupant_status += "[viable_occupant.name] => "
switch(viable_occupant.stat)
if(CONSCIOUS)
@@ -778,7 +778,7 @@
var/mob/living/carbon/viable_occupant = null
if(connected)
viable_occupant = connected.occupant
- if(!istype(viable_occupant) || !viable_occupant.dna || viable_occupant.has_trait(TRAIT_RADIMMUNE) || viable_occupant.has_trait(TRAIT_NOCLONE))
+ if(!istype(viable_occupant) || !viable_occupant.dna || viable_occupant.has_trait(TRAIT_RADIMMUNE) || viable_occupant.has_trait(TRAIT_BADDNA))
viable_occupant = null
return viable_occupant
diff --git a/code/game/machinery/dna_scanner.dm b/code/game/machinery/dna_scanner.dm
index 438b52f937f..35e8233210a 100644
--- a/code/game/machinery/dna_scanner.dm
+++ b/code/game/machinery/dna_scanner.dm
@@ -100,7 +100,6 @@
..(user)
-
// DNA manipulators cannot operate on severed heads or brains
if(iscarbon(occupant))
var/obj/machinery/computer/scan_consolenew/console = locate_computer(/obj/machinery/computer/scan_consolenew)
diff --git a/code/game/machinery/exp_cloner.dm b/code/game/machinery/exp_cloner.dm
index 9598717c9f8..dab00750b7c 100644
--- a/code/game/machinery/exp_cloner.dm
+++ b/code/game/machinery/exp_cloner.dm
@@ -270,8 +270,12 @@
scantemp = "Unable to locate valid genetic data."
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
- if((mob_occupant.has_trait(TRAIT_NOCLONE)) && (src.scanner.scan_level < 2))
- scantemp = "Subject no longer contains the fundamental materials required to create a living clone."
+ if((mob_occupant.has_trait(TRAIT_HUSK)) && (src.scanner.scan_level < 2))
+ scantemp = "Subject's body is too damaged to scan properly."
+ playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
+ return
+ if(mob_occupant.has_trait(TRAIT_BADDNA))
+ scantemp = "Subject's DNA is damaged beyond any hope of recovery."
playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
return
diff --git a/code/game/objects/items/defib.dm b/code/game/objects/items/defib.dm
index 5d23ec4780f..333e352741f 100644
--- a/code/game/objects/items/defib.dm
+++ b/code/game/objects/items/defib.dm
@@ -437,7 +437,7 @@
do_help(H, user)
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H)
- if(H.suiciding || H.has_trait(TRAIT_NOCLONE) || H.hellbound)
+ if(H.suiciding || H.hellbound || H.has_trait(TRAIT_HUSK))
return
if((world.time - H.timeofdeath) > tlimit)
return
@@ -569,7 +569,7 @@
shock_touching(30, H)
var/failed
- if (H.suiciding || (H.has_trait(TRAIT_NOCLONE)))
+ if (H.suiciding)
failed = "[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Recovery of patient impossible. Further attempts futile."
else if (H.hellbound)
failed = "[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's soul appears to be on another plane of existence. Further attempts futile."
@@ -577,7 +577,7 @@
failed = "[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Body has decayed for too long. Further attempts futile."
else if (!H.getorgan(/obj/item/organ/heart))
failed = "[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's heart is missing."
- else if(total_burn >= MAX_REVIVE_FIRE_DAMAGE || total_brute >= MAX_REVIVE_BRUTE_DAMAGE)
+ else if(total_burn >= MAX_REVIVE_FIRE_DAMAGE || total_brute >= MAX_REVIVE_BRUTE_DAMAGE || H.has_trait(TRAIT_HUSK))
failed = "[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Severe tissue damage makes recovery of patient impossible via defibrillator. Further attempts futile."
else if(H.get_ghost())
failed = "[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - No activity in patient's brain. Further attempts may be successful."
diff --git a/code/game/objects/items/dna_injector.dm b/code/game/objects/items/dna_injector.dm
index 3518836efac..531172be948 100644
--- a/code/game/objects/items/dna_injector.dm
+++ b/code/game/objects/items/dna_injector.dm
@@ -20,7 +20,7 @@
return attack_hand(user)
/obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
- if(M.has_dna() && !M.has_trait(TRAIT_RADIMMUNE) && !M.has_trait(TRAIT_NOCLONE))
+ if(M.has_dna() && !M.has_trait(TRAIT_RADIMMUNE) && !M.has_trait(TRAIT_BADDNA))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
for(var/HM in remove_mutations)
@@ -304,7 +304,7 @@
to_chat(user, "You can't modify [M]'s DNA while [M.p_theyre()] dead.")
return FALSE
- if(M.has_dna() && !(M.has_trait(TRAIT_NOCLONE)))
+ if(M.has_dna() && !(M.has_trait(TRAIT_BADDNA)))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
var/endtime = world.time+duration
@@ -364,7 +364,7 @@
var/doitanyway = FALSE
/obj/item/dnainjector/activator/inject(mob/living/carbon/M, mob/user)
- if(M.has_dna() && !M.has_trait(TRAIT_RADIMMUNE) && !M.has_trait(TRAIT_NOCLONE))
+ if(M.has_dna() && !M.has_trait(TRAIT_RADIMMUNE) && !M.has_trait(TRAIT_BADDNA))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
for(var/mutation in add_mutations)
diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm
index 8b86d78601d..15a5d5bdf03 100644
--- a/code/game/objects/structures/morgue.dm
+++ b/code/game/objects/structures/morgue.dm
@@ -184,7 +184,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
for(var/mob/living/M in compiled)
var/mob/living/mob_occupant = get_mob_or_brainmob(M)
- if(mob_occupant.client && !mob_occupant.suiciding && !(mob_occupant.has_trait(TRAIT_NOCLONE)) && !mob_occupant.hellbound)
+ if(mob_occupant.client && !mob_occupant.suiciding && !(mob_occupant.has_trait(TRAIT_BADDNA)) && !mob_occupant.hellbound)
icon_state = "morgue4" // Cloneable
if(mob_occupant.stat == DEAD && beeper)
if(world.time > next_beep)
diff --git a/code/modules/antagonists/changeling/changeling.dm b/code/modules/antagonists/changeling/changeling.dm
index f92cc338ae6..29849085c8e 100644
--- a/code/modules/antagonists/changeling/changeling.dm
+++ b/code/modules/antagonists/changeling/changeling.dm
@@ -240,10 +240,14 @@
if(verbose)
to_chat(user, "[target] is not compatible with our biology.")
return
- if((target.has_trait(TRAIT_NOCLONE)) || (target.has_trait(TRAIT_NOCLONE)))
+ if(target.has_trait(TRAIT_BADDNA))
if(verbose)
to_chat(user, "DNA of [target] is ruined beyond usability!")
return
+ if(target.has_trait(TRAIT_HUSK))
+ if(verbose)
+ to_chat(user, "[target]'s body is ruined beyond usability!")
+ return
if(!ishuman(target))//Absorbing monkeys is entirely possible, but it can cause issues with transforming. That's what lesser form is for anyway!
if(verbose)
to_chat(user, "We could gain no benefit from absorbing a lesser creature.")
diff --git a/code/modules/mob/living/blood.dm b/code/modules/mob/living/blood.dm
index 1765997f84c..e8c45a9b3fd 100644
--- a/code/modules/mob/living/blood.dm
+++ b/code/modules/mob/living/blood.dm
@@ -16,7 +16,7 @@
/mob/living/carbon/monkey/handle_blood()
- if(bodytemperature >= TCRYO && !(has_trait(TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
+ if(bodytemperature >= TCRYO && !(has_trait(TRAIT_HUSK))) //cryosleep or husked people do not pump the blood.
//Blood regeneration if there is some space
if(blood_volume < BLOOD_VOLUME_NORMAL)
blood_volume += 0.1 // regenerate blood VERY slowly
@@ -30,7 +30,7 @@
bleed_rate = 0
return
- if(bodytemperature >= TCRYO && !(has_trait(TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
+ if(bodytemperature >= TCRYO && !(has_trait(TRAIT_HUSK))) //cryosleep or husked people do not pump the blood.
//Blood regeneration if there is some space
if(blood_volume < BLOOD_VOLUME_NORMAL && !has_trait(TRAIT_NOHUNGER))
@@ -209,13 +209,15 @@
return "blood"
/mob/living/carbon/monkey/get_blood_id()
- if(!(has_trait(TRAIT_NOCLONE)))
+ if(!(has_trait(TRAIT_HUSK)))
return "blood"
/mob/living/carbon/human/get_blood_id()
+ if(has_trait(TRAIT_HUSK))
+ return
if(dna.species.exotic_blood)
return dna.species.exotic_blood
- else if((NOBLOOD in dna.species.species_traits) || (has_trait(TRAIT_NOCLONE)))
+ else if((NOBLOOD in dna.species.species_traits))
return
return "blood"
diff --git a/code/modules/mob/living/brain/brain_item.dm b/code/modules/mob/living/brain/brain_item.dm
index fff8272044c..47b652dbe9a 100644
--- a/code/modules/mob/living/brain/brain_item.dm
+++ b/code/modules/mob/living/brain/brain_item.dm
@@ -78,8 +78,8 @@
if(!brainmob.stored_dna)
brainmob.stored_dna = new /datum/dna/stored(brainmob)
C.dna.copy_dna(brainmob.stored_dna)
- if(L.has_trait(TRAIT_NOCLONE))
- brainmob.status_traits[TRAIT_NOCLONE] = L.status_traits[TRAIT_NOCLONE]
+ if(L.has_trait(TRAIT_BADDNA))
+ brainmob.status_traits[TRAIT_BADDNA] = L.status_traits[TRAIT_BADDNA]
var/obj/item/organ/zombie_infection/ZI = L.getorganslot(ORGAN_SLOT_ZOMBIE)
if(ZI)
brainmob.set_species(ZI.old_species) //For if the brain is cloned
diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm
index 328c7f3728a..c1dc8679986 100644
--- a/code/modules/mob/living/carbon/human/death.dm
+++ b/code/modules/mob/living/carbon/human/death.dm
@@ -54,6 +54,6 @@
/mob/living/carbon/proc/Drain()
become_husk(CHANGELING_DRAIN)
- add_trait(TRAIT_NOCLONE, CHANGELING_DRAIN)
+ add_trait(TRAIT_BADDNA, CHANGELING_DRAIN)
blood_volume = 0
return 1
diff --git a/code/modules/mob/living/carbon/human/species_types/golems.dm b/code/modules/mob/living/carbon/human/species_types/golems.dm
index 1ebd8745adb..6a7384b4f62 100644
--- a/code/modules/mob/living/carbon/human/species_types/golems.dm
+++ b/code/modules/mob/living/carbon/human/species_types/golems.dm
@@ -768,7 +768,7 @@
/obj/structure/cloth_pile/proc/revive()
if(QDELETED(src) || QDELETED(cloth_golem)) //QDELETED also checks for null, so if no cloth golem is set this won't runtime
return
- if(cloth_golem.suiciding || cloth_golem.has_trait(TRAIT_NOCLONE))
+ if(cloth_golem.suiciding || cloth_golem.hellbound)
QDEL_NULL(cloth_golem)
return
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
index eb219abebb4..2eb3c05eaec 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm
@@ -558,7 +558,7 @@ Difficulty: Very Hard
H.regenerate_limbs()
H.regenerate_organs()
H.revive(1,0)
- H.add_trait(TRAIT_NOCLONE, MAGIC_TRAIT) //Free revives, but significantly limits your options for reviving except via the crystal
+ H.add_trait(TRAIT_BADDNA, MAGIC_TRAIT) //Free revives, but significantly limits your options for reviving except via the crystal
H.grab_ghost(force = TRUE)
/obj/machinery/anomalous_crystal/helpers //Lets ghost spawn as helpful creatures that can only heal people slightly. Incredibly fragile and they can't converse with humans
diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
index 328801a0f24..242bbb193a7 100644
--- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
@@ -790,11 +790,11 @@
/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/carbon/human/M, method=TOUCH, reac_volume)
if(M.stat == DEAD)
- if(M.getBruteLoss() >= 100 || M.getFireLoss() >= 100)
+ if(M.getBruteLoss() >= 100 || M.getFireLoss() >= 100 || M.has_trait(TRAIT_HUSK))
M.visible_message("[M]'s body convulses a bit, and then falls still once more.")
return
M.visible_message("[M]'s body convulses a bit.")
- if(!M.suiciding && !(M.has_trait(TRAIT_NOCLONE)) && !M.hellbound)
+ if(!M.suiciding && !M.hellbound)
if(!M)
return
if(M.notify_ghost_cloning(source = M))
diff --git a/code/modules/research/nanites/nanite_programs/healing.dm b/code/modules/research/nanites/nanite_programs/healing.dm
index 0f07b891f05..180547002d6 100644
--- a/code/modules/research/nanites/nanite_programs/healing.dm
+++ b/code/modules/research/nanites/nanite_programs/healing.dm
@@ -215,7 +215,7 @@
if(!iscarbon(host_mob)) //nonstandard biology
return FALSE
var/mob/living/carbon/C = host_mob
- if(C.suiciding || C.has_trait(TRAIT_NOCLONE) || C.hellbound) //can't revive
+ if(C.suiciding || C.hellbound || C.has_trait(TRAIT_HUSK)) //can't revive
return FALSE
if((world.time - C.timeofdeath) > 1800) //too late
return FALSE
diff --git a/code/modules/surgery/advanced/revival.dm b/code/modules/surgery/advanced/revival.dm
index 0de0b847e78..2459f18ae38 100644
--- a/code/modules/surgery/advanced/revival.dm
+++ b/code/modules/surgery/advanced/revival.dm
@@ -18,7 +18,7 @@
return FALSE
if(target.stat != DEAD)
return FALSE
- if(target.suiciding || target.has_trait(TRAIT_NOCLONE) || target.hellbound)
+ if(target.suiciding || target.hellbound || target.has_trait(TRAIT_HUSK))
return FALSE
var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
if(!B)