Merge pull request #25694 from Cyberboss/patch-22

Improves false events
This commit is contained in:
Joan Lung
2017-04-01 23:15:47 -04:00
committed by GitHub
+13 -11
View File
@@ -4,25 +4,18 @@
weight = 20
max_occurrences = 5
/datum/round_event_control/canSpawnEvent(players_amt, gamemode)
return ..() && length(gather_false_events())
/datum/round_event/falsealarm
announceWhen = 0
endWhen = 1
/datum/round_event/falsealarm/announce()
var/list/events_list = list()
var/players_amt = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1)
var/gamemode = ticker.mode.config_tag
for(var/datum/round_event_control/E in SSevent.control)
if(!E.canSpawnEvent(players_amt, gamemode))
continue
var/datum/round_event/event = E.typepath
if(initial(event.announceWhen) <= 0)
continue
events_list += E
var/events_list = gather_false_events(players_amt, gamemode)
var/datum/round_event_control/event_control = pick(events_list)
if(event_control)
var/datum/round_event/Event = new event_control.typepath()
@@ -30,4 +23,13 @@
Event.kill() //do not process this event - no starts, no ticks, no ends
Event.announce() //just announce it like it's happening
/proc/gather_false_events(players_amt, gamemode)
. = list()
for(var/datum/round_event_control/E in SSevent.control)
if(!E.canSpawnEvent(players_amt, gamemode))
continue
var/datum/round_event/event = E.typepath
if(initial(event.announceWhen) <= 0)
continue
. += E