diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_dead_ratvar.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_dead_ratvar.dmm
index 49cd9208c7e..3303f8acde4 100644
--- a/_maps/RandomRuins/LavaRuins/lavaland_surface_dead_ratvar.dmm
+++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_dead_ratvar.dmm
@@ -15,7 +15,7 @@
/area/ruin/unpowered/ratvar)
"e" = (
/obj/item/stack/sheet/bronze,
-/turf/open/floor/bronze/filled/lavaland,
+/floor/bronze/filled/lavaland,
/area/ruin/unpowered/ratvar)
"f" = (
/turf/closed/mineral/volcanic/lava_land_surface,
diff --git a/code/datums/materials/basemats.dm b/code/datums/materials/basemats.dm
index 8d0f668a332..0a466cd5610 100644
--- a/code/datums/materials/basemats.dm
+++ b/code/datums/materials/basemats.dm
@@ -412,7 +412,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
desc = "Clock Cult? Never heard of it."
color = "#92661A"
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE)
- sheet_type = /obj/item/stack/tile/bronze
+ sheet_type = /obj/item/stack/sheet/bronze
value_per_unit = 0.025
armor_modifiers = list(MELEE = 1, BULLET = 1, LASER = 1, ENERGY = 1, BOMB = 1, BIO = 1, RAD = 1.5, FIRE = 1.5, ACID = 1.5)
beauty_modifier = 0.2
diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm
index 55ce96d3e83..a9f4b16ac45 100644
--- a/code/game/objects/effects/spawners/lootdrop.dm
+++ b/code/game/objects/effects/spawners/lootdrop.dm
@@ -713,7 +713,7 @@
loot = list(
/obj/item/stack/sheet/sandblock{amount = 30} = 25,
/obj/item/stack/sheet/mineral/wood{amount = 30} = 25,
- /obj/item/stack/tile/bronze/thirty = 20,
+ /obj/item/stack/sheet/bronze/thirty = 20,
/obj/item/stack/tile/noslip{amount = 20} = 10,
/obj/item/stack/sheet/plastic{amount = 30} = 10,
/obj/item/stack/tile/pod{amount = 20} = 4,
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index 2366e9e5050..965f1f93ab0 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -618,7 +618,7 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
pixel_x = 0
pixel_y = 0
-/obj/item/stack/tile/bronze/thirty
+/obj/item/stack/sheet/bronze/thirty
amount = 30
/*
diff --git a/code/game/objects/items/storage/bags.dm b/code/game/objects/items/storage/bags.dm
index 65e1eb0e884..8e0a359f738 100644
--- a/code/game/objects/items/storage/bags.dm
+++ b/code/game/objects/items/storage/bags.dm
@@ -251,8 +251,7 @@
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.allow_quick_empty = TRUE
STR.set_holdable(list(
- /obj/item/stack/sheet,
- /obj/item/stack/tile/bronze
+ /obj/item/stack/sheet
),
list(
/obj/item/stack/sheet/mineral/sandstone,
diff --git a/code/game/objects/structures/beds_chairs/chair.dm b/code/game/objects/structures/beds_chairs/chair.dm
index 7fa485b097b..1da4411aa90 100644
--- a/code/game/objects/structures/beds_chairs/chair.dm
+++ b/code/game/objects/structures/beds_chairs/chair.dm
@@ -419,7 +419,7 @@
desc = "A spinny chair made of bronze. It has little cogs for wheels!"
anchored = FALSE
icon_state = "brass_chair"
- buildstacktype = /obj/item/stack/tile/bronze
+ buildstacktype = /obj/item/stack/sheet/bronze
buildstackamount = 1
item_chair = null
var/turns = 0
diff --git a/code/game/objects/structures/door_assembly_types.dm b/code/game/objects/structures/door_assembly_types.dm
index 5fb454b5bc2..9b9e0971a62 100644
--- a/code/game/objects/structures/door_assembly_types.dm
+++ b/code/game/objects/structures/door_assembly_types.dm
@@ -247,7 +247,7 @@
base_name = "bronze airlock"
airlock_type = /obj/machinery/door/airlock/bronze
noglass = TRUE
- material_type = /obj/item/stack/tile/bronze
+ material_type = /obj/item/stack/sheet/bronze
/obj/structure/door_assembly/door_assembly_bronze/seethru
airlock_type = /obj/machinery/door/airlock/bronze/seethru
diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm
index 39c865800f4..27cdcba43d1 100644
--- a/code/game/objects/structures/girders.dm
+++ b/code/game/objects/structures/girders.dm
@@ -422,7 +422,7 @@
to_chat(user, "You start slicing apart [src]...")
if(W.use_tool(src, user, 40, volume=50))
to_chat(user, "You slice apart [src].")
- var/obj/item/stack/tile/bronze/B = new(drop_location(), 2)
+ var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2)
transfer_fingerprints_to(B)
qdel(src)
diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm
index ca37b0dc7a6..996c7b4ec94 100644
--- a/code/game/objects/structures/tables_racks.dm
+++ b/code/game/objects/structures/tables_racks.dm
@@ -534,7 +534,7 @@
icon_state = "brass_table-0"
base_icon_state = "brass_table"
resistance_flags = FIRE_PROOF | ACID_PROOF
- buildstack = /obj/item/stack/tile/bronze
+ buildstack = /obj/item/stack/sheet/bronze
smoothing_groups = list(SMOOTH_GROUP_BRONZE_TABLES) //Don't smooth with SMOOTH_GROUP_TABLES
canSmoothWith = list(SMOOTH_GROUP_BRONZE_TABLES)
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index b905a99d60e..25d1382ad7e 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -845,7 +845,7 @@
desc = "A paper-thin pane of translucent yet reinforced brass. Nevermind, this is just weak bronze!"
icon = 'icons/obj/smooth_structures/clockwork_window.dmi'
icon_state = "clockwork_window_single"
- glass_type = /obj/item/stack/tile/bronze
+ glass_type = /obj/item/stack/sheet/bronze
/obj/structure/window/bronze/unanchored
anchored = FALSE
diff --git a/code/modules/ruins/lavaland_ruin_code.dm b/code/modules/ruins/lavaland_ruin_code.dm
index f82427935ef..eebbd1e1771 100644
--- a/code/modules/ruins/lavaland_ruin_code.dm
+++ b/code/modules/ruins/lavaland_ruin_code.dm
@@ -77,7 +77,7 @@
/obj/item/stack/medical/gauze = /datum/species/golem/cloth,
/obj/item/stack/sheet/cloth = /datum/species/golem/cloth,
/obj/item/stack/sheet/mineral/adamantine = /datum/species/golem/adamantine,
- /obj/item/stack/sheet/plastic = /datum/species/golem/plastic,
+
/obj/item/stack/sheet/bronze = /datum/species/golem/bronze,
/obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard,
/obj/item/stack/sheet/leather = /datum/species/golem/leather,