Makes lavaland stone tiles prevent immersion (#82807)

## About The Pull Request
Adds the same trait that lavaproof rods have to the stone tiles, so
things can continue being visually outside of the lava
## Why It's Good For The Game
this shit looks goofy

![324271923-9c1e353d-70ff-4321-839c-8bac2fd03c01](https://github.com/tgstation/tgstation/assets/25628932/d120458d-8f65-418c-a0c8-7d1f939a472b)
## Changelog
🆑 FlufflesTheDog
fix: Stone tiles (and things on them) no longer get immersed in lava
/🆑
This commit is contained in:
FlufflesTheDog
2024-04-22 16:43:55 -07:00
committed by GitHub
parent 95061207c5
commit c165c05875
@@ -262,7 +262,7 @@ GLOBAL_DATUM(necropolis_gate, /obj/structure/necropolis_gate/legion_gate)
var/static/list/give_turf_traits
if(!give_turf_traits)
give_turf_traits = string_list(list(TRAIT_LAVA_STOPPED, TRAIT_CHASM_STOPPED))
give_turf_traits = string_list(list(TRAIT_LAVA_STOPPED, TRAIT_CHASM_STOPPED, TRAIT_IMMERSE_STOPPED))
AddElement(/datum/element/give_turf_traits, give_turf_traits)
/obj/structure/stone_tile/singularity_pull()