diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index 1efb76bef3c..2392376bf09 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -316,12 +316,12 @@ genetic_damage = 11 req_human = 1 max_genetic_damage = 20 + recharge_slowdown = 0.25 suit_type = /obj/item/clothing/suit/armor/changeling helmet_type = /obj/item/clothing/head/helmet/changeling suit_name_simple = "armor" helmet_name_simple = "helmet" - recharge_slowdown = 0.25 /obj/item/clothing/suit/armor/changeling name = "chitinous mass" @@ -329,7 +329,7 @@ icon_state = "lingarmor" flags = NODROP body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS - armor = list(melee = 70, bullet = 50, laser = 70, energy = 50, bomb = 10, bio = 4, rad = 0) + armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 10, bio = 4, rad = 0) flags_inv = HIDEJUMPSUIT cold_protection = 0 heat_protection = 0 @@ -347,7 +347,7 @@ desc = "A tough, hard covering of black chitin with transparent chitin in front." icon_state = "lingarmorhelmet" flags = BLOCKHAIR | NODROP - armor = list(melee = 60, bullet = 30, laser = 60, energy = 30, bomb = 10, bio = 4, rad = 0) + armor = list(melee = 30, bullet = 30, laser = 40, energy = 20, bomb = 10, bio = 4, rad = 0) flags_inv = HIDEEARS flags_cover = HEADCOVERSEYES