From 67c5aa45771490a79c9fa6d89440475ee17a7843 Mon Sep 17 00:00:00 2001 From: KorPhaeron Date: Sun, 20 Sep 2015 22:03:01 -0500 Subject: [PATCH 1/3] Changeling Armor Rebalance Lowers armor values (70% in most categories was absurd, especially with fleshmend). It now has 40% damage resist in most categories (and still no slowdown). Costs 2 DNA points again, but has no chemical upkeep cost. --- code/game/gamemodes/changeling/powers/mutations.dm | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index 71e6512b68b..7b026a280b5 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -294,7 +294,7 @@ desc = "We turn our skin into tough chitin to protect us from damage." helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Retreating the armor damages our genomes. Cannot be used in lesser form." chemical_cost = 20 - dna_cost = 1 + dna_cost = 2 genetic_damage = 11 req_human = 1 max_genetic_damage = 20 @@ -303,7 +303,6 @@ helmet_type = /obj/item/clothing/head/helmet/changeling suit_name_simple = "armor" helmet_name_simple = "helmet" - recharge_slowdown = 0.25 /obj/item/clothing/suit/armor/changeling name = "chitinous mass" @@ -311,7 +310,7 @@ icon_state = "lingarmor" flags = NODROP body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS - armor = list(melee = 70, bullet = 50, laser = 70, energy = 50, bomb = 10, bio = 4, rad = 0) + armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 10, bio = 4, rad = 0) flags_inv = HIDEJUMPSUIT cold_protection = 0 heat_protection = 0 @@ -329,7 +328,7 @@ desc = "A tough, hard covering of black chitin with transparent chitin in front." icon_state = "lingarmorhelmet" flags = BLOCKHAIR | NODROP - armor = list(melee = 60, bullet = 30, laser = 60, energy = 30, bomb = 10, bio = 4, rad = 0) + armor = list(melee = 30, bullet = 30, laser = 40, energy = 20, bomb = 10, bio = 4, rad = 0) flags_inv = HIDEEARS flags_cover = HEADCOVERSEYES From ec79dc1dbc0ede31e4c045f598a4c20769f634ed Mon Sep 17 00:00:00 2001 From: KorPhaeron Date: Sun, 20 Sep 2015 22:06:38 -0500 Subject: [PATCH 2/3] Nevermind --- code/game/gamemodes/changeling/powers/mutations.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index 7b026a280b5..9d6e4c9ec38 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -298,6 +298,7 @@ genetic_damage = 11 req_human = 1 max_genetic_damage = 20 + recharge_slowdown = 0.25 suit_type = /obj/item/clothing/suit/armor/changeling helmet_type = /obj/item/clothing/head/helmet/changeling From 6c9513ab370a796817a1123c348a4d2e1167a3d1 Mon Sep 17 00:00:00 2001 From: KorPhaeron Date: Sun, 20 Sep 2015 22:15:16 -0500 Subject: [PATCH 3/3] 1 point --- code/game/gamemodes/changeling/powers/mutations.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index 9d6e4c9ec38..32674fd566e 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -294,7 +294,7 @@ desc = "We turn our skin into tough chitin to protect us from damage." helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Retreating the armor damages our genomes. Cannot be used in lesser form." chemical_cost = 20 - dna_cost = 2 + dna_cost = 1 genetic_damage = 11 req_human = 1 max_genetic_damage = 20