mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-25 22:19:30 +01:00
Resolve Build issues and logic conflicts from Rodent merge
This commit is contained in:
@@ -65,8 +65,7 @@
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cost = CARGO_CRATE_VALUE * 2
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cost = CARGO_CRATE_VALUE * 2
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contains = list(/obj/item/clothing/head/helmet/sec = 3)
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contains = list(/obj/item/clothing/head/helmet/sec = 3)
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crate_name = "helmet crate"
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crate_name = "helmet crate"
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*/
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// SKYRAT EDIT REMOVAL END
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/datum/supply_pack/security/laser
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/datum/supply_pack/security/laser
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name = "Lasers Crate"
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name = "Lasers Crate"
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desc = "Contains three lethal, high-energy laser guns."
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desc = "Contains three lethal, high-energy laser guns."
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@@ -74,6 +73,8 @@
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access_view = ACCESS_ARMORY
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access_view = ACCESS_ARMORY
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contains = list(/obj/item/gun/energy/laser = 3)
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contains = list(/obj/item/gun/energy/laser = 3)
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crate_name = "laser crate"
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crate_name = "laser crate"
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*/
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// SKYRAT EDIT REMOVAL END
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/datum/supply_pack/security/securitybarriers
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/datum/supply_pack/security/securitybarriers
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name = "Security Barrier Grenades"
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name = "Security Barrier Grenades"
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@@ -234,7 +235,7 @@
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cost = CARGO_CRATE_VALUE * 5
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cost = CARGO_CRATE_VALUE * 5
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contains = list(/obj/item/gun/energy/e_gun/dragnet = 3)
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contains = list(/obj/item/gun/energy/e_gun/dragnet = 3)
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crate_name = "\improper DRAGnet crate"
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crate_name = "\improper DRAGnet crate"
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// SKYRAT EDIT REMOVAL BEGIN - CARGO ARMAMENTS
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// SKYRAT EDIT REMOVAL BEGIN - CARGO ARMAMENTS
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/*
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/*
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/datum/supply_pack/security/armory/energy
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/datum/supply_pack/security/armory/energy
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@@ -245,6 +246,8 @@
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contains = list(/obj/item/gun/energy/e_gun = 2)
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contains = list(/obj/item/gun/energy/e_gun = 2)
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crate_name = "energy gun crate"
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crate_name = "energy gun crate"
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crate_type = /obj/structure/closet/crate/secure/plasma
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crate_type = /obj/structure/closet/crate/secure/plasma
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*/
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// SKYRAT EDIT REMOVAL END
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/datum/supply_pack/security/armory/exileimp
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/datum/supply_pack/security/armory/exileimp
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name = "Exile Implants Crate"
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name = "Exile Implants Crate"
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@@ -56,6 +56,7 @@
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mob_trait = TRAIT_NOGUNS
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mob_trait = TRAIT_NOGUNS
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icon = FA_ICON_GUN
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icon = FA_ICON_GUN
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//BUBBER EDIT MOVE BEGIN - NEGATIVE SENSITIVE SNOUT
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/datum/quirk/sensitivesnout
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/datum/quirk/sensitivesnout
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name = "Sensitive Snout"
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name = "Sensitive Snout"
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desc = "Your snout has always been sensitive, and it really hurts when someone pokes it!"
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desc = "Your snout has always been sensitive, and it really hurts when someone pokes it!"
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@@ -79,3 +80,4 @@
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/datum/status_effect/sensitivesnout/get_examine_text()
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/datum/status_effect/sensitivesnout/get_examine_text()
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return span_warning("[owner.p_their(TRUE)] snout is rather bappable...")
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return span_warning("[owner.p_their(TRUE)] snout is rather bappable...")
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// BUBBER EDIT MOVE END
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@@ -206,7 +206,7 @@
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value = 0
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value = 0
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mob_trait = TRAIT_SENSITIVESNOUT
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mob_trait = TRAIT_SENSITIVESNOUT
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icon = FA_ICON_FINGERPRINT
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icon = FA_ICON_FINGERPRINT
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*/ BUBBER EDIT MOVE END
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*/ // BUBBER EDIT MOVE END
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/datum/quirk/overweight
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/datum/quirk/overweight
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name = "Overweight"
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name = "Overweight"
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@@ -12,7 +12,7 @@
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name = "Urban camouflage BDU"
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name = "Urban camouflage BDU"
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item_path = /obj/item/clothing/under/rank/security/officer/hecu
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item_path = /obj/item/clothing/under/rank/security/officer/hecu
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donator_only = TRUE
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donator_only = TRUE
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restricted_roles = list(JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_MEDIC, JOB_CORRECTIONS_OFFICER)
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restricted_roles = list(JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_SECURITY_OFFICER, JOB_WARDEN, JOB_DETECTIVE, JOB_CORRECTIONS_OFFICER)
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/datum/loadout_item/under/formal/lace_dress
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/datum/loadout_item/under/formal/lace_dress
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name = "Lilac Dress"
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name = "Lilac Dress"
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