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[MIRROR] removes permeability, rolling it into bio armor [MDB IGNORE] (#13435)
* removes permeability, rolling it into bio armor * e Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
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co-authored by
Fikou
Gandalf
parent
a86a017f02
commit
c1a1683db6
@@ -400,8 +400,7 @@
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icon_state = "rwindow"
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reinf = TRUE
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heat_resistance = 1600
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//armor = list(MELEE = 80, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 25, BIO = 100, FIRE = 80, ACID = 100) //ORIGINAL
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armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 25, BIO = 100, FIRE = 80, ACID = 100)
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armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 25, BIO = 0, FIRE = 80, ACID = 100) // SKYRAT EDIT CHANGE
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max_integrity = 75
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explosion_block = 1
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damage_deflection = 11
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@@ -514,7 +513,7 @@
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icon_state = "plasmawindow"
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reinf = FALSE
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heat_resistance = 25000
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armor = list(MELEE = 80, BULLET = 5, LASER = 0, ENERGY = 0, BOMB = 45, BIO = 100, FIRE = 99, ACID = 100)
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armor = list(MELEE = 80, BULLET = 5, LASER = 0, ENERGY = 0, BOMB = 45, BIO = 0, FIRE = 99, ACID = 100)
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max_integrity = 200
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explosion_block = 1
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glass_type = /obj/item/stack/sheet/plasmaglass
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@@ -551,7 +550,7 @@
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icon_state = "plasmarwindow"
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reinf = TRUE
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heat_resistance = 50000
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armor = list(MELEE = 80, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, BIO = 100, FIRE = 99, ACID = 100)
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armor = list(MELEE = 80, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, BIO = 0, FIRE = 99, ACID = 100)
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max_integrity = 500
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damage_deflection = 21
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explosion_block = 2
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@@ -679,7 +678,7 @@
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flags_1 = PREVENT_CLICK_UNDER_1
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reinf = TRUE
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heat_resistance = 1600
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armor = list(MELEE = 90, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, FIRE = 80, ACID = 100)
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armor = list(MELEE = 90, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 0, FIRE = 80, ACID = 100)
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_SHUTTLE_PARTS, SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE)
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canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE)
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@@ -709,7 +708,7 @@
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fulltile = TRUE
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flags_1 = PREVENT_CLICK_UNDER_1
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heat_resistance = 1600
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armor = list(MELEE = 95, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, FIRE = 80, ACID = 100)
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armor = list(MELEE = 95, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 0, FIRE = 80, ACID = 100)
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_SHUTTLE_PARTS, SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM)
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canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM)
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