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[MIRROR] removes permeability, rolling it into bio armor [MDB IGNORE] (#13435)
* removes permeability, rolling it into bio armor * e Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
This commit is contained in:
co-authored by
Fikou
Gandalf
parent
a86a017f02
commit
c1a1683db6
@@ -10,7 +10,7 @@
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heat_protection = CHEST|GROIN|LEGS|ARMS
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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hoodtype = /obj/item/clothing/head/hooded/explorer
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armor = list(MELEE = 30, BULLET = 10, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 100, FIRE = 50, ACID = 50)
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armor = list(MELEE = 30, BULLET = 10, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 50, ACID = 50)
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allowed = list(
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/obj/item/flashlight,
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/obj/item/gun/energy/recharge/kinetic_accelerator,
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@@ -33,7 +33,7 @@
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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armor = list(MELEE = 30, BULLET = 10, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 100, FIRE = 50, ACID = 50, WOUND = 10)
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armor = list(MELEE = 30, BULLET = 10, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 50, ACID = 50, WOUND = 10)
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/suit/hooded/explorer/Initialize(mapload)
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@@ -76,7 +76,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, sort_list(list(
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icon = 'icons/obj/lighting.dmi'
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icon_state = "marker"
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layer = BELOW_OPEN_DOOR_LAYER
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armor = list(MELEE = 50, BULLET = 75, LASER = 75, ENERGY = 75, BOMB = 25, BIO = 100, FIRE = 25, ACID = 0)
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armor = list(MELEE = 50, BULLET = 75, LASER = 75, ENERGY = 75, BOMB = 25, BIO = 0, FIRE = 25, ACID = 0)
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max_integrity = 50
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anchored = TRUE
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light_range = 2
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@@ -265,7 +265,7 @@
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desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
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icon_state = "hostile_env"
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hoodtype = /obj/item/clothing/head/hooded/hostile_environment
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armor = list(MELEE = 70, BULLET = 40, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100)
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armor = list(MELEE = 70, BULLET = 40, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 100, ACID = 100)
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -295,7 +295,7 @@
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desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
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icon_state = "hostile_env"
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w_class = WEIGHT_CLASS_NORMAL
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armor = list(MELEE = 70, BULLET = 40, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100)
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armor = list(MELEE = 70, BULLET = 40, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 100, ACID = 100)
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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heat_protection = HEAD
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@@ -597,7 +597,7 @@
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desc = "Voices echo from the armor, driving the user insane. Is not space-proof."
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icon_state = "berserker"
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hoodtype = /obj/item/clothing/head/hooded/berserker
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armor = list(MELEE = 30, BULLET = 30, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100)
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armor = list(MELEE = 30, BULLET = 30, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 100, ACID = 100)
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -622,7 +622,7 @@
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name = "berserker helmet"
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desc = "Peering into the eyes of the helmet is enough to seal damnation."
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icon_state = "berserker"
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armor = list(MELEE = 30, BULLET = 30, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100)
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armor = list(MELEE = 30, BULLET = 30, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 100, ACID = 100)
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actions_types = list(/datum/action/item_action/berserk_mode)
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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