[MIRROR] removes permeability, rolling it into bio armor [MDB IGNORE] (#13435)

* removes permeability, rolling it into bio armor

* e

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
This commit is contained in:
SkyratBot
2022-05-09 01:16:27 +01:00
committed by GitHub
co-authored by Fikou Gandalf
parent a86a017f02
commit c1a1683db6
130 changed files with 214 additions and 304 deletions
@@ -10,7 +10,7 @@
heat_protection = CHEST|GROIN|LEGS|ARMS
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
hoodtype = /obj/item/clothing/head/hooded/explorer
armor = list(MELEE = 30, BULLET = 10, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 100, FIRE = 50, ACID = 50)
armor = list(MELEE = 30, BULLET = 10, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 50, ACID = 50)
allowed = list(
/obj/item/flashlight,
/obj/item/gun/energy/recharge/kinetic_accelerator,
@@ -33,7 +33,7 @@
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
heat_protection = HEAD
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
armor = list(MELEE = 30, BULLET = 10, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 100, FIRE = 50, ACID = 50, WOUND = 10)
armor = list(MELEE = 30, BULLET = 10, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 50, ACID = 50, WOUND = 10)
resistance_flags = FIRE_PROOF
/obj/item/clothing/suit/hooded/explorer/Initialize(mapload)
@@ -76,7 +76,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, sort_list(list(
icon = 'icons/obj/lighting.dmi'
icon_state = "marker"
layer = BELOW_OPEN_DOOR_LAYER
armor = list(MELEE = 50, BULLET = 75, LASER = 75, ENERGY = 75, BOMB = 25, BIO = 100, FIRE = 25, ACID = 0)
armor = list(MELEE = 50, BULLET = 75, LASER = 75, ENERGY = 75, BOMB = 25, BIO = 0, FIRE = 25, ACID = 0)
max_integrity = 50
anchored = TRUE
light_range = 2
@@ -265,7 +265,7 @@
desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
icon_state = "hostile_env"
hoodtype = /obj/item/clothing/head/hooded/hostile_environment
armor = list(MELEE = 70, BULLET = 40, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100)
armor = list(MELEE = 70, BULLET = 40, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 100, ACID = 100)
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
@@ -295,7 +295,7 @@
desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
icon_state = "hostile_env"
w_class = WEIGHT_CLASS_NORMAL
armor = list(MELEE = 70, BULLET = 40, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100)
armor = list(MELEE = 70, BULLET = 40, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 100, ACID = 100)
cold_protection = HEAD
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
heat_protection = HEAD
+2 -2
View File
@@ -597,7 +597,7 @@
desc = "Voices echo from the armor, driving the user insane. Is not space-proof."
icon_state = "berserker"
hoodtype = /obj/item/clothing/head/hooded/berserker
armor = list(MELEE = 30, BULLET = 30, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100)
armor = list(MELEE = 30, BULLET = 30, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 100, ACID = 100)
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
@@ -622,7 +622,7 @@
name = "berserker helmet"
desc = "Peering into the eyes of the helmet is enough to seal damnation."
icon_state = "berserker"
armor = list(MELEE = 30, BULLET = 30, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 100, FIRE = 100, ACID = 100)
armor = list(MELEE = 30, BULLET = 30, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 0, FIRE = 100, ACID = 100)
actions_types = list(/datum/action/item_action/berserk_mode)
cold_protection = HEAD
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT