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Implements data systems (#82816)
## About The Pull Request Subsystems currently come in two different flavors: 1. Systems that process at intervals with the master controller 2. Global data containers that do not fire And I think they should be split up... This moves 4 non firing, non init subsytems -> datasystem ## Why It's Good For The Game Clarity in code
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@@ -67,7 +67,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
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var/step_amt = pick(1,2,3)
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var/step_delay = 5
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var/datum/move_loop/loop = SSmove_manager.move(effect, direction, step_delay, timeout = step_delay * step_amt, priority = MOVEMENT_ABOVE_SPACE_PRIORITY)
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var/datum/move_loop/loop = DSmove_manager.move(effect, direction, step_delay, timeout = step_delay * step_amt, priority = MOVEMENT_ABOVE_SPACE_PRIORITY)
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RegisterSignal(loop, COMSIG_QDELETING, PROC_REF(decrement_total_effect))
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/datum/effect_system/proc/decrement_total_effect(datum/source)
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