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Implements data systems (#82816)
## About The Pull Request Subsystems currently come in two different flavors: 1. Systems that process at intervals with the master controller 2. Global data containers that do not fire And I think they should be split up... This moves 4 non firing, non init subsytems -> datasystem ## Why It's Good For The Game Clarity in code
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@@ -29,7 +29,7 @@
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AddElement(/datum/element/floor_loving)
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AddComponent(/datum/component/spawner, spawn_types = list(spawned_effect), max_spawned = max_spawned, spawn_time = spawn_interval)
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src.target = target
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movement = SSmove_manager.move_towards(src, chasing = target, delay = move_speed, home = homing, timeout = duration, flags = MOVEMENT_LOOP_START_FAST)
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movement = DSmove_manager.move_towards(src, chasing = target, delay = move_speed, home = homing, timeout = duration, flags = MOVEMENT_LOOP_START_FAST)
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RegisterSignal(target, COMSIG_QDELETING, PROC_REF(on_target_invalid))
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if (isliving(target))
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