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Implements data systems (#82816)
## About The Pull Request Subsystems currently come in two different flavors: 1. Systems that process at intervals with the master controller 2. Global data containers that do not fire And I think they should be split up... This moves 4 non firing, non init subsytems -> datasystem ## Why It's Good For The Game Clarity in code
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@@ -45,5 +45,5 @@
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else if(isliving(hit_atom))
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var/mob/living/hit_mob = hit_atom
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SSmove_manager.stop_looping(hit_mob) //stops them mid pathing even if they're stunimmune
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DSmove_manager.stop_looping(hit_mob) //stops them mid pathing even if they're stunimmune
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hit_mob.apply_status_effect(/datum/status_effect/ice_block_talisman, 3 SECONDS)
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