From c1e2a4126bf400ddce4454730bdd0eacd3fcdc0c Mon Sep 17 00:00:00 2001 From: IndieanaJones <47086570+IndieanaJones@users.noreply.github.com> Date: Mon, 16 Mar 2020 20:10:31 -0400 Subject: [PATCH] Update distributed_neurons.dm --- .../blob/blobstrains/distributed_neurons.dm | 15 ++++----------- 1 file changed, 4 insertions(+), 11 deletions(-) diff --git a/code/modules/antagonists/blob/blobstrains/distributed_neurons.dm b/code/modules/antagonists/blob/blobstrains/distributed_neurons.dm index b204fa8327f..27edb0f205f 100644 --- a/code/modules/antagonists/blob/blobstrains/distributed_neurons.dm +++ b/code/modules/antagonists/blob/blobstrains/distributed_neurons.dm @@ -1,18 +1,18 @@ -//kills unconscious targets and turns them into blob zombies, produces fragile spores when killed or on expanding. Spore produced by factories are sentient. +//kills unconscious targets and turns them into blob zombies, produces fragile spores when killed. Spore produced by factories are sentient. /datum/blobstrain/reagent/distributed_neurons name = "Distributed Neurons" description = "will do very low toxin damage and turns unconscious targets into blob zombies." - effectdesc = "will also produce fragile spores when killed and on expanding. Spores produced by factories are sentient." + effectdesc = "will also produce fragile spores when killed. Spores produced by factories are sentient." shortdesc = "will do very low toxin damage and will turn unconscious targets into blob zombies for additional resources(for your overmind). Spores produced by factories are sentient." analyzerdescdamage = "Does very low toxin damage and kills unconscious humans, turning them into blob zombies." - analyzerdesceffect = "Produces spores when expanding and when killed. Spores produced by factories are sentient." + analyzerdesceffect = "Produces spores when killed. Spores produced by factories are sentient." color = "#E88D5D" complementary_color = "#823ABB" message_living = ", and you feel tired" reagent = /datum/reagent/blob/distributed_neurons /datum/blobstrain/reagent/distributed_neurons/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag) - if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") && damage <= 20 && B.obj_integrity - damage <= 0 && prob(30)) //if the cause isn't fire or a bomb, the damage is less than 21, we're going to die from that damage, 20% chance of a shitty spore. + if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") && damage <= 20 && B.obj_integrity - damage <= 0 && prob(15)) //if the cause isn't fire or a bomb, the damage is less than 21, we're going to die from that damage, 15% chance of a shitty spore. B.visible_message("A spore floats free of the blob!") var/mob/living/simple_animal/hostile/blob/blobspore/weak/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(B.loc) BS.overmind = B.overmind @@ -20,13 +20,6 @@ B.overmind.blob_mobs.Add(BS) return ..() -/datum/blobstrain/reagent/distributed_neurons/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O) - if(prob(10)) - var/mob/living/simple_animal/hostile/blob/blobspore/weak/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(T) - BS.overmind = B.overmind - BS.update_icons() - newB.overmind.blob_mobs.Add(BS) - /datum/reagent/blob/distributed_neurons name = "Distributed Neurons" color = "#E88D5D"