From c1ebb78ca386433115684eedb79fb88a7b3412ee Mon Sep 17 00:00:00 2001 From: Firecage Date: Fri, 8 Jul 2016 19:28:21 +0200 Subject: [PATCH] Fixes holodeck animals bleeding. --- code/modules/holodeck/holo_effect.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/holodeck/holo_effect.dm b/code/modules/holodeck/holo_effect.dm index 5daa8a22d2f..d466f0925ac 100644 --- a/code/modules/holodeck/holo_effect.dm +++ b/code/modules/holodeck/holo_effect.dm @@ -76,7 +76,7 @@ mob = new mobtype(loc) // these vars are not really standardized but all would theoretically create stuff on death - for(var/v in list("butcher_results","corpse","weapon1","weapon2") & mob.vars) + for(var/v in list("butcher_results","corpse","weapon1","weapon2","blood_volume") & mob.vars) mob.vars[v] = null return mob