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[MIRROR] Adds a subsystem for ai movement (#3613)
* Adds a subsystem for ai movement (#57111) * done * straight walk * movement * yep * removes unused macro * done * Update ai_movement.dm * Adds a subsystem for ai movement Co-authored-by: Qustinnus <Floydje123@hotmail.com>
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@@ -4,6 +4,7 @@ PROCESSING_SUBSYSTEM_DEF(ai_controllers)
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flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
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priority = FIRE_PRIORITY_NPC
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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init_order = INIT_ORDER_AI_CONTROLLERS
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wait = 8 //Uses the value of CLICK_CD_MELEE because that seemed like a nice standard for the speed of AI behavior
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///an assoc list of all ai_behaviors by type, to
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