From c2754d77ba3c4cebbda5ace49bf7600bc1a31bb8 Mon Sep 17 00:00:00 2001
From: SkyratBot <59378654+SkyratBot@users.noreply.github.com>
Date: Mon, 26 Feb 2024 21:13:38 +0100
Subject: [PATCH] [MIRROR] Footprint Sprites are BASED (on shoes and legs)
(#26607)
* Footprint Sprites are BASED (on shoes and legs)
* Update code/modules/mob/living/carbon/human/human.dm
---------
Co-authored-by: 13spacemen <46101244+13spacemen@users.noreply.github.com>
Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>
---
code/__DEFINES/cleaning.dm | 5 +++
code/datums/components/bloodysoles.dm | 19 +++++----
.../effects/decals/cleanable/humans.dm | 39 +++++++++++++-----
code/modules/clothing/shoes/_shoes.dm | 1 +
code/modules/mob/living/carbon/carbon.dm | 3 ++
code/modules/mob/living/carbon/human/human.dm | 6 ++-
code/modules/surgery/bodyparts/parts.dm | 5 ++-
icons/effects/footprints.dmi | Bin 3946 -> 3962 bytes
8 files changed, 57 insertions(+), 21 deletions(-)
diff --git a/code/__DEFINES/cleaning.dm b/code/__DEFINES/cleaning.dm
index 7c954602215..79708cd152b 100644
--- a/code/__DEFINES/cleaning.dm
+++ b/code/__DEFINES/cleaning.dm
@@ -29,3 +29,8 @@
#define CLEAN_SCRUB (CLEAN_WASH | CLEAN_TYPE_FINGERPRINTS | CLEAN_TYPE_FIBERS | CLEAN_TYPE_HARD_DECAL)
#define CLEAN_RAD CLEAN_TYPE_RADIATION
#define CLEAN_ALL ALL
+
+// Footprint sprites to use when making footprints in blood, oil, etc.
+#define FOOTPRINT_SPRITE_SHOES "shoes"
+#define FOOTPRINT_SPRITE_PAWS "paws"
+#define FOOTPRINT_SPRITE_CLAWS "claws"
diff --git a/code/datums/components/bloodysoles.dm b/code/datums/components/bloodysoles.dm
index a79d4b385c2..e1a60112c90 100644
--- a/code/datums/components/bloodysoles.dm
+++ b/code/datums/components/bloodysoles.dm
@@ -21,6 +21,8 @@
/// The world.time when we last picked up blood
var/last_pickup
+ var/footprint_sprite = FOOTPRINT_SPRITE_SHOES
+
/datum/component/bloodysoles/Initialize()
if(!isclothing(parent))
return COMPONENT_INCOMPATIBLE
@@ -113,9 +115,9 @@
/**
* Find a blood decal on a turf that matches our last_blood_state
*/
-/datum/component/bloodysoles/proc/find_pool_by_blood_state(turf/turfLoc, typeFilter = null)
+/datum/component/bloodysoles/proc/find_pool_by_blood_state(turf/turfLoc, typeFilter = null, footprint_sprite)
for(var/obj/effect/decal/cleanable/blood/pool in turfLoc)
- if(pool.blood_state == last_blood_state && (!typeFilter || istype(pool, typeFilter)))
+ if(pool.blood_state == last_blood_state && pool.footprint_sprite == footprint_sprite && (!typeFilter || istype(pool, typeFilter)))
return pool
/**
@@ -171,23 +173,23 @@
return
var/half_our_blood = bloody_shoes[last_blood_state] / 2
-
+ var/footprint_sprite = wielder.get_footprint_sprite()
// Add footprints in old loc if we have enough cream
if(half_our_blood >= BLOOD_FOOTPRINTS_MIN)
var/turf/oldLocTurf = get_turf(OldLoc)
- var/obj/effect/decal/cleanable/blood/footprints/oldLocFP = find_pool_by_blood_state(oldLocTurf, /obj/effect/decal/cleanable/blood/footprints)
+ var/obj/effect/decal/cleanable/blood/footprints/oldLocFP = find_pool_by_blood_state(oldLocTurf, /obj/effect/decal/cleanable/blood/footprints, footprint_sprite)
if(oldLocFP)
// Footprints found in the tile we left, add us to it
add_parent_to_footprint(oldLocFP)
if (!(oldLocFP.exited_dirs & wielder.dir))
oldLocFP.exited_dirs |= wielder.dir
oldLocFP.update_appearance()
- else if(find_pool_by_blood_state(oldLocTurf))
+ else if(find_pool_by_blood_state(oldLocTurf, footprint_sprite = footprint_sprite))
// No footprints in the tile we left, but there was some other blood pool there. Add exit footprints on it
adjust_bloody_shoes(last_blood_state, half_our_blood)
update_icon()
- oldLocFP = new(oldLocTurf)
+ oldLocFP = new(oldLocTurf, footprint_sprite)
if(!QDELETED(oldLocFP)) ///prints merged
oldLocFP.blood_state = last_blood_state
oldLocFP.exited_dirs |= wielder.dir
@@ -207,7 +209,7 @@
adjust_bloody_shoes(last_blood_state, half_our_blood)
update_icon()
- var/obj/effect/decal/cleanable/blood/footprints/FP = new(get_turf(parent_atom))
+ var/obj/effect/decal/cleanable/blood/footprints/FP = new(get_turf(parent_atom), footprint_sprite)
if(!QDELETED(FP)) ///prints merged
FP.blood_state = last_blood_state
FP.entered_dirs |= wielder.dir
@@ -266,7 +268,8 @@
return COMPONENT_INCOMPATIBLE
parent_atom = parent
wielder = parent
-
+ if(footprint_sprite)
+ src.footprint_sprite = footprint_sprite
if(!bloody_feet)
bloody_feet = mutable_appearance('icons/effects/blood.dmi', "shoeblood", SHOES_LAYER)
diff --git a/code/game/objects/effects/decals/cleanable/humans.dm b/code/game/objects/effects/decals/cleanable/humans.dm
index 20b29328829..ccb05b082b3 100644
--- a/code/game/objects/effects/decals/cleanable/humans.dm
+++ b/code/game/objects/effects/decals/cleanable/humans.dm
@@ -12,6 +12,7 @@
var/dryname = "dried blood" //when the blood lasts long enough, it becomes dry and gets a new name
var/drydesc = "Looks like it's been here a while. Eew." //as above
var/drytime = 0
+ var/footprint_sprite = null
/obj/effect/decal/cleanable/blood/Initialize(mapload)
. = ..()
@@ -230,7 +231,7 @@
name = "footprints"
desc = "WHOSE FOOTPRINTS ARE THESE?"
icon = 'icons/effects/footprints.dmi'
- icon_state = "blood1"
+ icon_state = "blood_shoes_enter"
random_icon_states = null
blood_state = BLOOD_STATE_HUMAN //the icon state to load images from
var/entered_dirs = 0
@@ -245,12 +246,13 @@
dryname = "dried footprints"
drydesc = "HMM... SOMEONE WAS HERE!"
-/obj/effect/decal/cleanable/blood/footprints/Initialize(mapload)
+/obj/effect/decal/cleanable/blood/footprints/Initialize(mapload, footprint_sprite)
+ src.footprint_sprite = footprint_sprite
. = ..()
icon_state = "" //All of the footprint visuals come from overlays
if(mapload)
entered_dirs |= dir //Keep the same appearance as in the map editor
- update_appearance()
+ update_appearance(mapload ? (ALL) : (UPDATE_NAME | UPDATE_DESC))
//Rotate all of the footprint directions too
/obj/effect/decal/cleanable/blood/footprints/setDir(newdir)
@@ -272,6 +274,21 @@
update_appearance()
return ..()
+/obj/effect/decal/cleanable/blood/footprints/update_name(updates)
+ switch(footprint_sprite)
+ if(FOOTPRINT_SPRITE_CLAWS)
+ name = "clawprints"
+ if(FOOTPRINT_SPRITE_SHOES)
+ name = "footprints"
+ if(FOOTPRINT_SPRITE_PAWS)
+ name = "pawprints"
+ dryname = "dried [name]"
+ return ..()
+
+/obj/effect/decal/cleanable/blood/footprints/update_desc(updates)
+ desc = "WHOSE [uppertext(name)] ARE THESE?"
+ return ..()
+
/obj/effect/decal/cleanable/blood/footprints/update_icon()
. = ..()
alpha = min(BLOODY_FOOTPRINT_BASE_ALPHA + (255 - BLOODY_FOOTPRINT_BASE_ALPHA) * bloodiness / (BLOOD_ITEM_MAX / 2), 255)
@@ -286,22 +303,22 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
. = ..()
for(var/Ddir in GLOB.cardinals)
if(entered_dirs & Ddir)
- var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"]
+ var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["entered-[footprint_sprite]-[blood_state]-[Ddir]"]
if(!bloodstep_overlay)
- GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[blood_state]1", dir = Ddir)
+ GLOB.bloody_footprints_cache["entered-[footprint_sprite]-[blood_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[blood_state]_[footprint_sprite]_enter", dir = Ddir)
. += bloodstep_overlay
if(exited_dirs & Ddir)
- var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"]
+ var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["exited-[footprint_sprite]-[blood_state]-[Ddir]"]
if(!bloodstep_overlay)
- GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[blood_state]2", dir = Ddir)
+ GLOB.bloody_footprints_cache["exited-[footprint_sprite]-[blood_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[blood_state]_[footprint_sprite]_exit", dir = Ddir)
. += bloodstep_overlay
/obj/effect/decal/cleanable/blood/footprints/examine(mob/user)
. = ..()
if((shoe_types.len + species_types.len) > 0)
- . += "You recognise the footprints as belonging to:"
+ . += "You recognise the [name] as belonging to:"
for(var/sole in shoe_types)
var/obj/item/clothing/item = sole
var/article = initial(item.gender) == PLURAL ? "Some" : "A"
@@ -311,14 +328,14 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
if(species == "unknown")
. += "Some feet."
else if(species == SPECIES_MONKEY)
- . += "[icon2html('icons/mob/human/human.dmi', user, "monkey")] Some monkey feet."
+ . += "[icon2html('icons/mob/human/human.dmi', user, "monkey")] Some monkey paws."
else if(species == SPECIES_HUMAN)
. += "[icon2html('icons/mob/human/bodyparts.dmi', user, "default_human_l_leg")] Some human feet."
else
. += "[icon2html('icons/mob/human/bodyparts.dmi', user, "[species]_l_leg")] Some [species] feet."
-/obj/effect/decal/cleanable/blood/footprints/replace_decal(obj/effect/decal/cleanable/C)
- if(blood_state != C.blood_state) //We only replace footprints of the same type as us
+/obj/effect/decal/cleanable/blood/footprints/replace_decal(obj/effect/decal/cleanable/blood/blood_decal)
+ if(blood_state != blood_decal.blood_state || footprint_sprite != blood_decal.footprint_sprite) //We only replace footprints of the same type as us
return FALSE
return ..()
diff --git a/code/modules/clothing/shoes/_shoes.dm b/code/modules/clothing/shoes/_shoes.dm
index e7d87f34bca..4b0da7092c5 100644
--- a/code/modules/clothing/shoes/_shoes.dm
+++ b/code/modules/clothing/shoes/_shoes.dm
@@ -22,6 +22,7 @@
var/lace_time = 5 SECONDS
///An active alert
var/datum/weakref/our_alert_ref
+ var/footprint_sprite = FOOTPRINT_SPRITE_SHOES
/datum/armor/clothing_shoes
bio = 50
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index ec84cd0c3bb..7abf38dd33c 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -1080,6 +1080,9 @@
/proc/cmp_organ_slot_asc(slot_a, slot_b)
return GLOB.organ_process_order.Find(slot_a) - GLOB.organ_process_order.Find(slot_b)
+/mob/living/carbon/proc/get_footprint_sprite()
+ return FOOTPRINT_SPRITE_PAWS
+
/mob/living/carbon/vv_get_dropdown()
. = ..()
VV_DROPDOWN_OPTION("", "---------")
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 6edafccc868..4d5f9bfc234 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -24,7 +24,7 @@
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_FACE_ACT, PROC_REF(clean_face))
AddComponent(/datum/component/personal_crafting)
AddElement(/datum/element/footstep, FOOTSTEP_MOB_HUMAN, 0.6, -6) //SKYRAT EDIT CHANGE - AESTHETICS
- AddComponent(/datum/component/bloodysoles/feet)
+ AddComponent(/datum/component/bloodysoles/feet, FOOTPRINT_SPRITE_SHOES)
AddElement(/datum/element/ridable, /datum/component/riding/creature/human)
AddElement(/datum/element/strippable, GLOB.strippable_human_items, TYPE_PROC_REF(/mob/living/carbon/human/, should_strip))
var/static/list/loc_connections = list(
@@ -381,6 +381,10 @@
var/obj/item/bodypart/the_part = isbodypart(target_zone) ? target_zone : get_bodypart(check_zone(target_zone)) //keep these synced
to_chat(user, span_alert("There is no exposed flesh or thin material on [p_their()] [the_part.name]."))
+/mob/living/carbon/human/get_footprint_sprite()
+ var/obj/item/bodypart/leg/L = get_bodypart(BODY_ZONE_R_LEG) || get_bodypart(BODY_ZONE_L_LEG)
+ return shoes?.footprint_sprite || L?.footprint_sprite
+
#define CHECK_PERMIT(item) (item && item.item_flags & NEEDS_PERMIT)
/mob/living/carbon/human/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
diff --git a/code/modules/surgery/bodyparts/parts.dm b/code/modules/surgery/bodyparts/parts.dm
index 2031ea4c723..be1a7828c2e 100644
--- a/code/modules/surgery/bodyparts/parts.dm
+++ b/code/modules/surgery/bodyparts/parts.dm
@@ -383,7 +383,8 @@
unarmed_effectiveness = 15
/// Datum describing how to offset things worn on the foot of this leg, note that an x offset won't do anything here
var/datum/worn_feature_offset/worn_foot_offset
-
+ /// Used by the bloodysoles component to make footprints
+ var/footprint_sprite = FOOTPRINT_SPRITE_SHOES
biological_state = BIO_STANDARD_JOINTED
/obj/item/bodypart/leg/Destroy()
@@ -463,6 +464,7 @@
unarmed_damage_low = 2
unarmed_damage_high = 3
unarmed_effectiveness = 0
+ footprint_sprite = FOOTPRINT_SPRITE_PAWS
/obj/item/bodypart/leg/left/alien
icon = 'icons/mob/human/species/alien/bodyparts.dmi'
@@ -552,6 +554,7 @@
unarmed_damage_low = 2
unarmed_damage_high = 3
unarmed_effectiveness = 0
+ footprint_sprite = FOOTPRINT_SPRITE_PAWS
/obj/item/bodypart/leg/right/alien
icon = 'icons/mob/human/species/alien/bodyparts.dmi'
diff --git a/icons/effects/footprints.dmi b/icons/effects/footprints.dmi
index a98344abe41ee0f33fe3caad7c46d4230a345cae..a00c6a0f780dbb69645897e1687dee69be1e2106 100644
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