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https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-19 03:55:11 +01:00
Adds Create Custom Outfit admin verb
Sechud fix
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@@ -131,7 +131,8 @@ var/list/admin_verbs_debug = list(
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/proc/machine_upgrade,
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/client/proc/populate_world,
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/client/proc/cmd_display_del_log,
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/client/proc/reset_latejoin_spawns
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/client/proc/reset_latejoin_spawns,
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/client/proc/create_outfits
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)
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var/list/admin_verbs_possess = list(
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/proc/possess,
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@@ -2109,4 +2109,31 @@
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message_admins("[key_name_admin(usr)] has kicked [afkonly ? "all AFK" : "all"] clients from the lobby. [length(listkicked)] clients kicked: [strkicked ? strkicked : "--"]")
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log_admin("[key_name(usr)] has kicked [afkonly ? "all AFK" : "all"] clients from the lobby. [length(listkicked)] clients kicked: [strkicked ? strkicked : "--"]")
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else
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usr << "You may only use this when the game is running"
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usr << "You may only use this when the game is running"
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else if(href_list["create_outfit"])
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if(!check_rights(R_ADMIN))
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return
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var/datum/outfit/O = new /datum/outfit
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//swap this for js dropdowns sometime
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O.name = href_list["outfit_name"]
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O.uniform = text2path(href_list["outfit_uniform"])
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O.shoes = text2path(href_list["outfit_shoes"])
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O.gloves = text2path(href_list["outfit_gloves"])
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O.suit = text2path(href_list["outfit_suit"])
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O.head = text2path(href_list["outfit_head"])
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O.back = text2path(href_list["outfit_back"])
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O.mask = text2path(href_list["outfit_mask"])
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O.glasses = text2path(href_list["outfit_glasses"])
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O.r_hand = text2path(href_list["outfit_r_hand"])
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O.l_hand = text2path(href_list["outfit_l_hand"])
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O.suit_store = text2path(href_list["outfit_s_store"])
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O.l_pocket = text2path(href_list["outfit_l_pocket"])
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O.r_pocket = text2path(href_list["outfit_r_pocket"])
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O.id = text2path(href_list["outfit_id"])
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O.belt = text2path(href_list["outfit_belt"])
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O.ears = text2path(href_list["outfit_ears"])
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custom_outfits.Add(O)
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message_admins("[key_name(usr)] created \"[O.name]\" outfit!")
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@@ -627,7 +627,7 @@ var/global/list/g_fancy_list_of_types = null
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var/list/outfits = list("Naked","Custom","As Job...")
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var/list/paths = typesof(/datum/outfit) - /datum/outfit
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var/list/paths = typesof(/datum/outfit) - /datum/outfit - typesof(/datum/outfit/job)
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for(var/path in paths)
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var/datum/outfit/O = path //not much to initalize here but whatever
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outfits[initial(O.name)] = path
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@@ -645,6 +645,16 @@ var/global/list/g_fancy_list_of_types = null
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jobdatum = SSjob.GetJob(jobname)
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var/datum/outfit/custom = null
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if (dresscode == "Custom")
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var/list/custom_names = list()
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for(var/datum/outfit/D in custom_outfits)
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custom_names[D.name] = D
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var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in custom_names
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custom = custom_names[selected_name]
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if(isnull(custom))
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return
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feedback_add_details("admin_verb","SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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for (var/obj/item/I in M)
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if (istype(I, /obj/item/weapon/implant))
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@@ -655,6 +665,7 @@ var/global/list/g_fancy_list_of_types = null
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//do nothing
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if ("Custom")
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//use custom one
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M.equipOutfit(custom)
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if ("As Job...")
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if(jobdatum)
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dresscode = jobdatum.title
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@@ -758,3 +758,181 @@ Traitors and the like can also be revived with the previous role mostly intact.
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log_admin("[key_name(usr)] removed latejoin spawnpoints.")
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message_admins("[key_name_admin(usr)] removed latejoin spawnpoints.")
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var/list/datum/outfit/custom_outfits = list() //Admin created outfits
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/client/proc/create_outfits()
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set category = "Debug"
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set name = "Create Custom Outfit"
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if(!check_rights(R_DEBUG)) return
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holder.create_outfit()
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/datum/admins/proc/create_outfit()
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var/list/uniforms = typesof(/obj/item/clothing/under)
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var/list/suits = typesof(/obj/item/clothing/suit)
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var/list/gloves = typesof(/obj/item/clothing/gloves)
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var/list/shoes = typesof(/obj/item/clothing/shoes)
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var/list/headwear = typesof(/obj/item/clothing/head)
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var/list/glasses = typesof(/obj/item/clothing/glasses)
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var/list/masks = typesof(/obj/item/clothing/mask)
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var/list/ids = typesof(/obj/item/weapon/card/id)
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var/uniform_select = "<select name=\"outfit_uniform\"><option value=\"\">None</option>"
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for(var/path in uniforms)
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uniform_select += "<option value=\"[path]\">[path]</option>"
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uniform_select += "</select>"
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var/suit_select = "<select name=\"outfit_suit\"><option value=\"\">None</option>"
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for(var/path in suits)
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suit_select += "<option value=\"[path]\">[path]</option>"
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suit_select += "</select>"
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var/gloves_select = "<select name=\"outfit_gloves\"><option value=\"\">None</option>"
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for(var/path in gloves)
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gloves_select += "<option value=\"[path]\">[path]</option>"
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gloves_select += "</select>"
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var/shoes_select = "<select name=\"outfit_shoes\"><option value=\"\">None</option>"
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for(var/path in shoes)
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shoes_select += "<option value=\"[path]\">[path]</option>"
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shoes_select += "</select>"
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var/head_select = "<select name=\"outfit_head\"><option value=\"\">None</option>"
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for(var/path in headwear)
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head_select += "<option value=\"[path]\">[path]</option>"
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head_select += "</select>"
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var/glasses_select = "<select name=\"outfit_glasses\"><option value=\"\">None</option>"
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for(var/path in glasses)
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glasses_select += "<option value=\"[path]\">[path]</option>"
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glasses_select += "</select>"
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var/mask_select = "<select name=\"outfit_mask\"><option value=\"\">None</option>"
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for(var/path in masks)
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mask_select += "<option value=\"[path]\">[path]</option>"
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mask_select += "</select>"
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var/id_select = "<select name=\"outfit_id\"><option value=\"\">None</option>"
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for(var/path in ids)
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id_select += "<option value=\"[path]\">[path]</option>"
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id_select += "</select>"
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var/dat = {"
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<html><head><title>Create Outfit</title></head><body>
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<form name="outfit" action="byond://?src=\ref[src]" method="get">
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<input type="hidden" name="src" value="\ref[src]">
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<input type="hidden" name="create_outfit" value="1">
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<table>
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<tr>
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<th>Name:</th>
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<td>
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<input type="text" name="outfit_name" value="Custom Outfit">
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</td>
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</tr>
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<tr>
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<th>Uniform:</th>
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<td>
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[uniform_select]
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</td>
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</tr>
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<tr>
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<th>Suit:</th>
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<td>
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[suit_select]
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</td>
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</tr>
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<tr>
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<th>Back:</th>
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<td>
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<input type="text" name="outfit_back" value="">
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</td>
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</tr>
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<tr>
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<th>Belt:</th>
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<td>
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<input type="text" name="outfit_belt" value="">
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</td>
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</tr>
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<tr>
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<th>Gloves:</th>
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<td>
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[gloves_select]
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</td>
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</tr>
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<tr>
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<th>Shoes:</th>
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<td>
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[shoes_select]
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</td>
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</tr>
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<tr>
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<th>Head:</th>
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<td>
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[head_select]
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</td>
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</tr>
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<tr>
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<th>Mask:</th>
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<td>
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[mask_select]
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</td>
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</tr>
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<tr>
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<th>Ears:</th>
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<td>
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<input type="text" name="outfit_ears" value="">
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</td>
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</tr>
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<tr>
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<th>Glasses:</th>
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<td>
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[glasses_select]
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</td>
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</tr>
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<tr>
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<th>ID:</th>
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<td>
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[id_select]
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</td>
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</tr>
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<tr>
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<th>Left Pocket:</th>
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<td>
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<input type="text" name="outfit_l_pocket" value="">
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</td>
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</tr>
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<tr>
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<th>Right Pocket:</th>
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<td>
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<input type="text" name="outfit_r_pocket" value="">
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</td>
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</tr>
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<tr>
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<th>Suit Store:</th>
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<td>
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<input type="text" name="outfit_s_store" value="">
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</td>
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</tr>
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<tr>
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<th>Right Hand:</th>
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<td>
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<input type="text" name="outfit_r_hand" value="">
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</td>
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</tr>
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<tr>
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<th>Left Hand:</th>
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<td>
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<input type="text" name="outfit_l_hand" value="">
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</td>
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</tr>
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</table>
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<br>
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<input type="submit" value="Save">
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</form></body></html>
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"}
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usr << browse(dat, "window=dressup;size=550x600")
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