Adds Create Custom Outfit admin verb

Sechud fix
This commit is contained in:
AnturK
2015-09-08 14:41:15 +02:00
parent b3b18d0080
commit c2a26c81e7
6 changed files with 222 additions and 19 deletions
+2 -1
View File
@@ -131,7 +131,8 @@ var/list/admin_verbs_debug = list(
/proc/machine_upgrade,
/client/proc/populate_world,
/client/proc/cmd_display_del_log,
/client/proc/reset_latejoin_spawns
/client/proc/reset_latejoin_spawns,
/client/proc/create_outfits
)
var/list/admin_verbs_possess = list(
/proc/possess,
+28 -1
View File
@@ -2109,4 +2109,31 @@
message_admins("[key_name_admin(usr)] has kicked [afkonly ? "all AFK" : "all"] clients from the lobby. [length(listkicked)] clients kicked: [strkicked ? strkicked : "--"]")
log_admin("[key_name(usr)] has kicked [afkonly ? "all AFK" : "all"] clients from the lobby. [length(listkicked)] clients kicked: [strkicked ? strkicked : "--"]")
else
usr << "You may only use this when the game is running"
usr << "You may only use this when the game is running"
else if(href_list["create_outfit"])
if(!check_rights(R_ADMIN))
return
var/datum/outfit/O = new /datum/outfit
//swap this for js dropdowns sometime
O.name = href_list["outfit_name"]
O.uniform = text2path(href_list["outfit_uniform"])
O.shoes = text2path(href_list["outfit_shoes"])
O.gloves = text2path(href_list["outfit_gloves"])
O.suit = text2path(href_list["outfit_suit"])
O.head = text2path(href_list["outfit_head"])
O.back = text2path(href_list["outfit_back"])
O.mask = text2path(href_list["outfit_mask"])
O.glasses = text2path(href_list["outfit_glasses"])
O.r_hand = text2path(href_list["outfit_r_hand"])
O.l_hand = text2path(href_list["outfit_l_hand"])
O.suit_store = text2path(href_list["outfit_s_store"])
O.l_pocket = text2path(href_list["outfit_l_pocket"])
O.r_pocket = text2path(href_list["outfit_r_pocket"])
O.id = text2path(href_list["outfit_id"])
O.belt = text2path(href_list["outfit_belt"])
O.ears = text2path(href_list["outfit_ears"])
custom_outfits.Add(O)
message_admins("[key_name(usr)] created \"[O.name]\" outfit!")
+12 -1
View File
@@ -627,7 +627,7 @@ var/global/list/g_fancy_list_of_types = null
var/list/outfits = list("Naked","Custom","As Job...")
var/list/paths = typesof(/datum/outfit) - /datum/outfit
var/list/paths = typesof(/datum/outfit) - /datum/outfit - typesof(/datum/outfit/job)
for(var/path in paths)
var/datum/outfit/O = path //not much to initalize here but whatever
outfits[initial(O.name)] = path
@@ -645,6 +645,16 @@ var/global/list/g_fancy_list_of_types = null
jobdatum = SSjob.GetJob(jobname)
var/datum/outfit/custom = null
if (dresscode == "Custom")
var/list/custom_names = list()
for(var/datum/outfit/D in custom_outfits)
custom_names[D.name] = D
var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in custom_names
custom = custom_names[selected_name]
if(isnull(custom))
return
feedback_add_details("admin_verb","SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
for (var/obj/item/I in M)
if (istype(I, /obj/item/weapon/implant))
@@ -655,6 +665,7 @@ var/global/list/g_fancy_list_of_types = null
//do nothing
if ("Custom")
//use custom one
M.equipOutfit(custom)
if ("As Job...")
if(jobdatum)
dresscode = jobdatum.title
+178
View File
@@ -758,3 +758,181 @@ Traitors and the like can also be revived with the previous role mostly intact.
log_admin("[key_name(usr)] removed latejoin spawnpoints.")
message_admins("[key_name_admin(usr)] removed latejoin spawnpoints.")
var/list/datum/outfit/custom_outfits = list() //Admin created outfits
/client/proc/create_outfits()
set category = "Debug"
set name = "Create Custom Outfit"
if(!check_rights(R_DEBUG)) return
holder.create_outfit()
/datum/admins/proc/create_outfit()
var/list/uniforms = typesof(/obj/item/clothing/under)
var/list/suits = typesof(/obj/item/clothing/suit)
var/list/gloves = typesof(/obj/item/clothing/gloves)
var/list/shoes = typesof(/obj/item/clothing/shoes)
var/list/headwear = typesof(/obj/item/clothing/head)
var/list/glasses = typesof(/obj/item/clothing/glasses)
var/list/masks = typesof(/obj/item/clothing/mask)
var/list/ids = typesof(/obj/item/weapon/card/id)
var/uniform_select = "<select name=\"outfit_uniform\"><option value=\"\">None</option>"
for(var/path in uniforms)
uniform_select += "<option value=\"[path]\">[path]</option>"
uniform_select += "</select>"
var/suit_select = "<select name=\"outfit_suit\"><option value=\"\">None</option>"
for(var/path in suits)
suit_select += "<option value=\"[path]\">[path]</option>"
suit_select += "</select>"
var/gloves_select = "<select name=\"outfit_gloves\"><option value=\"\">None</option>"
for(var/path in gloves)
gloves_select += "<option value=\"[path]\">[path]</option>"
gloves_select += "</select>"
var/shoes_select = "<select name=\"outfit_shoes\"><option value=\"\">None</option>"
for(var/path in shoes)
shoes_select += "<option value=\"[path]\">[path]</option>"
shoes_select += "</select>"
var/head_select = "<select name=\"outfit_head\"><option value=\"\">None</option>"
for(var/path in headwear)
head_select += "<option value=\"[path]\">[path]</option>"
head_select += "</select>"
var/glasses_select = "<select name=\"outfit_glasses\"><option value=\"\">None</option>"
for(var/path in glasses)
glasses_select += "<option value=\"[path]\">[path]</option>"
glasses_select += "</select>"
var/mask_select = "<select name=\"outfit_mask\"><option value=\"\">None</option>"
for(var/path in masks)
mask_select += "<option value=\"[path]\">[path]</option>"
mask_select += "</select>"
var/id_select = "<select name=\"outfit_id\"><option value=\"\">None</option>"
for(var/path in ids)
id_select += "<option value=\"[path]\">[path]</option>"
id_select += "</select>"
var/dat = {"
<html><head><title>Create Outfit</title></head><body>
<form name="outfit" action="byond://?src=\ref[src]" method="get">
<input type="hidden" name="src" value="\ref[src]">
<input type="hidden" name="create_outfit" value="1">
<table>
<tr>
<th>Name:</th>
<td>
<input type="text" name="outfit_name" value="Custom Outfit">
</td>
</tr>
<tr>
<th>Uniform:</th>
<td>
[uniform_select]
</td>
</tr>
<tr>
<th>Suit:</th>
<td>
[suit_select]
</td>
</tr>
<tr>
<th>Back:</th>
<td>
<input type="text" name="outfit_back" value="">
</td>
</tr>
<tr>
<th>Belt:</th>
<td>
<input type="text" name="outfit_belt" value="">
</td>
</tr>
<tr>
<th>Gloves:</th>
<td>
[gloves_select]
</td>
</tr>
<tr>
<th>Shoes:</th>
<td>
[shoes_select]
</td>
</tr>
<tr>
<th>Head:</th>
<td>
[head_select]
</td>
</tr>
<tr>
<th>Mask:</th>
<td>
[mask_select]
</td>
</tr>
<tr>
<th>Ears:</th>
<td>
<input type="text" name="outfit_ears" value="">
</td>
</tr>
<tr>
<th>Glasses:</th>
<td>
[glasses_select]
</td>
</tr>
<tr>
<th>ID:</th>
<td>
[id_select]
</td>
</tr>
<tr>
<th>Left Pocket:</th>
<td>
<input type="text" name="outfit_l_pocket" value="">
</td>
</tr>
<tr>
<th>Right Pocket:</th>
<td>
<input type="text" name="outfit_r_pocket" value="">
</td>
</tr>
<tr>
<th>Suit Store:</th>
<td>
<input type="text" name="outfit_s_store" value="">
</td>
</tr>
<tr>
<th>Right Hand:</th>
<td>
<input type="text" name="outfit_r_hand" value="">
</td>
</tr>
<tr>
<th>Left Hand:</th>
<td>
<input type="text" name="outfit_l_hand" value="">
</td>
</tr>
</table>
<br>
<input type="submit" value="Save">
</form></body></html>
"}
usr << browse(dat, "window=dressup;size=550x600")