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Allow localhosts to set "dev override preferences" to load a specific preference savefile for guests (#92770)
## About The Pull Request A verb is now available on localhost called `"Export Save as Dev Preferences"` This exports your current savefile to `/config/dev_preferences.json` If you then connect to your localhost as a guest, it will load `dev_preferences.json` as your preference datum This allows for devs testing the game locally to load preferences for guests. (Guests connecting to live servers are completely unaffected.) ## Why It's Good For The Game Initially I only did this because the recent keybinding changes have destroyed my muscle memory when testing w/o logging in. But as I worked on it I thought of a few other usecases, like when implementing preference version migration - the dev preference is never saved which means you can re-compile as much as you want without needing to revert your save manually.
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@@ -118,3 +118,7 @@ GENERAL_PROTECT_DATUM(/datum/json_savefile)
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return TRUE
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return FALSE
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/// Copies the entire tree to another json savefile datum, overwriting whatever was in the other datum before.
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/datum/json_savefile/proc/copy_to_savefile(datum/json_savefile/other_savefile)
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other_savefile.tree = tree.Copy()
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