mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-14 09:35:30 +01:00
probably fine
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@@ -161,4 +161,19 @@
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corpseuniform = /obj/item/clothing/under/color/lightpurple
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corpsesuit = /obj/item/clothing/suit/wizrobe
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corpseshoes = /obj/item/clothing/shoes/sandal
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corpsehelmet = /obj/item/clothing/head/wizard
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corpsehelmet = /obj/item/clothing/head/wizard
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/obj/effect/landmark/mobcorpse/nanotrasensoldier
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name = "Nanotrasen Private Security Officer"
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corpseuniform = /obj/item/clothing/under/rank/security
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corpsesuit = /obj/item/clothing/suit/armor/vest
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corpseshoes = /obj/item/clothing/shoes/combat
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corpsegloves = /obj/item/clothing/gloves/combat
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corpseradio = /obj/item/device/radio/headset
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corpsemask = /obj/item/clothing/mask/gas/sechailer/swat
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corpsehelmet = /obj/item/clothing/head/helmet/swat/nanotrasen
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corpseback = /obj/item/weapon/storage/backpack/security
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corpseid = 1
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corpseidjob = "Private Security Force"
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corpseidaccess = "Security Officer"
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@@ -21,8 +21,7 @@
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attacktext = "punches"
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attack_sound = 'sound/weapons/punch1.ogg'
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a_intent = "harm"
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var/corpse = /obj/effect/landmark/corpse/nanotrasensoldier
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var/weapon
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loot = list(/obj/effect/landmark/mobcorpse/nanotrasensoldier)
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atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
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unsuitable_atmos_damage = 15
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faction = list("nanotrasenprivate")
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@@ -37,16 +36,6 @@
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say("411 in progress, requesting backup!")
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/mob/living/simple_animal/hostile/nanotrasen/death(gibbed)
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..(gibbed)
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if(corpse)
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new corpse (src.loc)
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if(weapon)
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new weapon (src.loc)
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qdel(src)
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return
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/mob/living/simple_animal/hostile/nanotrasen/ranged
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icon_state = "nanotrasenranged"
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icon_living = "nanotrasenranged"
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@@ -55,7 +44,8 @@
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minimum_distance = 5
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casingtype = /obj/item/ammo_casing/c45
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projectilesound = 'sound/weapons/Gunshot.ogg'
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weapon = /obj/item/weapon/gun/projectile/automatic/pistol/m1911
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loot = list(/obj/item/weapon/gun/projectile/automatic/pistol/m1911,
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/obj/effect/landmark/mobcorpse/nanotrasensoldier)
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/mob/living/simple_animal/hostile/nanotrasen/ranged/smg
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@@ -64,4 +54,5 @@
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rapid = 1
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casingtype = /obj/item/ammo_casing/c46x30mm
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projectilesound = 'sound/weapons/Gunshot_smg.ogg'
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weapon = /obj/item/weapon/gun/projectile/automatic/wt550
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loot = list(/obj/item/weapon/gun/projectile/automatic/wt550,
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/obj/effect/landmark/mobcorpse/nanotrasensoldier)
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