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Merge branch 'master' into w_class
Conflicts: code/game/objects/items/weapons/twohanded.dm
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@@ -208,7 +208,7 @@
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variance = 25
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/obj/item/ammo_casing/shotgun/improvised/overload/
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/obj/item/ammo_casing/shotgun/improvised/overload
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name = "overloaded improvised shell"
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desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards. This one has been packed with even more \
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propellant. It's like playing russian roulette, with a shotgun."
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@@ -32,10 +32,6 @@
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update_icon()
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chamber_round(0)
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if(unique_rename)
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if(istype(A, /obj/item/weapon/pen))
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rename_weapon(user)
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/obj/item/weapon/gun/ballistic/revolver/attack_self(mob/living/user)
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var/num_unloaded = 0
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chambered = null
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@@ -1,4 +1,4 @@
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/obj/item/weapon/gun/magic/staff/
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/obj/item/weapon/gun/magic/staff
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slot_flags = SLOT_BACK
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/obj/item/weapon/gun/magic/staff/change
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@@ -1,4 +1,4 @@
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/obj/item/weapon/gun/magic/wand/
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/obj/item/weapon/gun/magic/wand
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name = "wand of nothing"
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desc = "It's not just a stick, it's a MAGIC stick!"
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ammo_type = /obj/item/ammo_casing/magic
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@@ -1,7 +1,7 @@
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/obj/item/projectile/bullet/reusable
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name = "reusable bullet"
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desc = "How do you even reuse a bullet?"
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var/ammo_type = /obj/item/ammo_casing/caseless/
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var/ammo_type = /obj/item/ammo_casing/caseless
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var/dropped = 0
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impact_effect_type = null
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