Non-tiled floor dont have tiled water overlays (#93853)

## About The Pull Request
changes tiled_dirt to just tiled_turf and expands its use slightly to be
the "i have a 2x2 tile sprite"
<img width="864" height="691" alt="image"
src="https://github.com/user-attachments/assets/78a7ba96-fffe-42e1-9eef-35b96b22481b"
/>


https://github.com/user-attachments/assets/7a273302-a331-48b2-a06f-d65bddf13bfd

## Why It's Good For The Game
its silly for things that arent visually tiled to use the tiled water
sprite
## Changelog
🆑
fix: stuff like carpet and wood tiles dont use the 2x2 tiled sprite
fix: similarly, floors that dont use the tiled sprite now can have
permafrost sprites (as they are not tiled)
/🆑
This commit is contained in:
FalloutFalcon
2025-11-09 23:59:27 +01:00
committed by GitHub
parent e37e6e9109
commit c36bcabe8b
18 changed files with 47 additions and 50 deletions
+9 -9
View File
@@ -63,7 +63,7 @@
desc = "Looking at the luscious field, you suddenly feel homesick."
icon_state = "grass0"
bullet_bounce_sound = null
tiled_dirt = FALSE
tiled_turf = FALSE
/turf/open/floor/holofloor/grass/Initialize(mapload)
. = ..()
@@ -76,7 +76,7 @@
icon = 'icons/turf/sand.dmi'
icon_state = "sand"
bullet_bounce_sound = null
tiled_dirt = FALSE
tiled_turf = FALSE
/turf/open/floor/holofloor/beach/coast
gender = NEUTER
@@ -103,7 +103,7 @@
name = "asteroid sand"
desc = "The sand crunches beneath your feet, though it feels soft to the touch."
icon_state = "asteroid"
tiled_dirt = FALSE
tiled_turf = FALSE
/turf/open/floor/holofloor/asteroid/Initialize(mapload)
icon_state = "asteroid[rand(0, 12)]"
@@ -114,7 +114,7 @@
name = "basalt"
desc = "You still feel hot, despite the cool walls of the holodeck."
icon_state = "basalt0"
tiled_dirt = FALSE
tiled_turf = FALSE
/turf/open/floor/holofloor/basalt/Initialize(mapload)
. = ..()
@@ -140,7 +140,7 @@
icon = 'icons/turf/space.dmi'
icon_state = "speedspace_ns_1"
bullet_bounce_sound = null
tiled_dirt = FALSE
tiled_turf = FALSE
/turf/open/floor/holofloor/hyperspace/Initialize(mapload)
icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]"
@@ -161,7 +161,7 @@
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET
canSmoothWith = SMOOTH_GROUP_CARPET
bullet_bounce_sound = null
tiled_dirt = FALSE
tiled_turf = FALSE
/turf/open/floor/holofloor/carpet/Initialize(mapload)
. = ..()
@@ -175,7 +175,7 @@
/turf/open/floor/holofloor/wood
icon_state = "wood"
desc = "Makes you feel at home."
tiled_dirt = FALSE
tiled_turf = FALSE
/turf/open/floor/holofloor/snow
gender = PLURAL
@@ -186,7 +186,7 @@
slowdown = 2
bullet_sizzle = TRUE
bullet_bounce_sound = null
tiled_dirt = FALSE
tiled_turf = FALSE
/turf/open/floor/holofloor/dark
icon_state = "darkfull"
@@ -195,7 +195,7 @@
/turf/open/floor/holofloor/stairs
name = "stairs"
icon_state = "stairs"
tiled_dirt = FALSE
tiled_turf = FALSE
/turf/open/floor/holofloor/stairs/left
icon_state = "stairs-l"