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Non-tiled floor dont have tiled water overlays (#93853)
## About The Pull Request changes tiled_dirt to just tiled_turf and expands its use slightly to be the "i have a 2x2 tile sprite" <img width="864" height="691" alt="image" src="https://github.com/user-attachments/assets/78a7ba96-fffe-42e1-9eef-35b96b22481b" /> https://github.com/user-attachments/assets/7a273302-a331-48b2-a06f-d65bddf13bfd ## Why It's Good For The Game its silly for things that arent visually tiled to use the tiled water sprite ## Changelog 🆑 fix: stuff like carpet and wood tiles dont use the 2x2 tiled sprite fix: similarly, floors that dont use the tiled sprite now can have permafrost sprites (as they are not tiled) /🆑
This commit is contained in:
@@ -63,7 +63,7 @@
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desc = "Looking at the luscious field, you suddenly feel homesick."
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icon_state = "grass0"
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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tiled_turf = FALSE
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/turf/open/floor/holofloor/grass/Initialize(mapload)
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. = ..()
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@@ -76,7 +76,7 @@
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icon = 'icons/turf/sand.dmi'
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icon_state = "sand"
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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tiled_turf = FALSE
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/turf/open/floor/holofloor/beach/coast
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gender = NEUTER
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@@ -103,7 +103,7 @@
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name = "asteroid sand"
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desc = "The sand crunches beneath your feet, though it feels soft to the touch."
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icon_state = "asteroid"
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tiled_dirt = FALSE
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tiled_turf = FALSE
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/turf/open/floor/holofloor/asteroid/Initialize(mapload)
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icon_state = "asteroid[rand(0, 12)]"
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@@ -114,7 +114,7 @@
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name = "basalt"
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desc = "You still feel hot, despite the cool walls of the holodeck."
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icon_state = "basalt0"
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tiled_dirt = FALSE
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tiled_turf = FALSE
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/turf/open/floor/holofloor/basalt/Initialize(mapload)
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. = ..()
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@@ -140,7 +140,7 @@
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icon = 'icons/turf/space.dmi'
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icon_state = "speedspace_ns_1"
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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tiled_turf = FALSE
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/turf/open/floor/holofloor/hyperspace/Initialize(mapload)
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icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]"
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@@ -161,7 +161,7 @@
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smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET
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canSmoothWith = SMOOTH_GROUP_CARPET
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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tiled_turf = FALSE
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/turf/open/floor/holofloor/carpet/Initialize(mapload)
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. = ..()
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@@ -175,7 +175,7 @@
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/turf/open/floor/holofloor/wood
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icon_state = "wood"
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desc = "Makes you feel at home."
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tiled_dirt = FALSE
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tiled_turf = FALSE
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/turf/open/floor/holofloor/snow
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gender = PLURAL
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@@ -186,7 +186,7 @@
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slowdown = 2
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bullet_sizzle = TRUE
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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tiled_turf = FALSE
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/turf/open/floor/holofloor/dark
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icon_state = "darkfull"
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@@ -195,7 +195,7 @@
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/turf/open/floor/holofloor/stairs
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name = "stairs"
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icon_state = "stairs"
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tiled_dirt = FALSE
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tiled_turf = FALSE
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/turf/open/floor/holofloor/stairs/left
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icon_state = "stairs-l"
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