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Non-tiled floor dont have tiled water overlays (#93853)
## About The Pull Request changes tiled_dirt to just tiled_turf and expands its use slightly to be the "i have a 2x2 tile sprite" <img width="864" height="691" alt="image" src="https://github.com/user-attachments/assets/78a7ba96-fffe-42e1-9eef-35b96b22481b" /> https://github.com/user-attachments/assets/7a273302-a331-48b2-a06f-d65bddf13bfd ## Why It's Good For The Game its silly for things that arent visually tiled to use the tiled water sprite ## Changelog 🆑 fix: stuff like carpet and wood tiles dont use the 2x2 tiled sprite fix: similarly, floors that dont use the tiled sprite now can have permafrost sprites (as they are not tiled) /🆑
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@@ -266,13 +266,13 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
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desc = "Stylish dark wood with extra reinforcement. Secured firmly to the floor to prevent tampering."
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icon_state = "wood"
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footstep = FOOTSTEP_WOOD
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tiled_dirt = FALSE
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tiled_turf = FALSE
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/turf/open/indestructible/hoteltile
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desc = "Smooth tile with extra reinforcement. Secured firmly to the floor to prevent tampering."
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icon_state = "showroomfloor"
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footstep = FOOTSTEP_FLOOR
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tiled_dirt = FALSE
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tiled_turf = FALSE
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/turf/open/space/bluespace
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name = "\proper bluespace hyperzone"
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