Non-tiled floor dont have tiled water overlays (#93853)

## About The Pull Request
changes tiled_dirt to just tiled_turf and expands its use slightly to be
the "i have a 2x2 tile sprite"
<img width="864" height="691" alt="image"
src="https://github.com/user-attachments/assets/78a7ba96-fffe-42e1-9eef-35b96b22481b"
/>


https://github.com/user-attachments/assets/7a273302-a331-48b2-a06f-d65bddf13bfd

## Why It's Good For The Game
its silly for things that arent visually tiled to use the tiled water
sprite
## Changelog
🆑
fix: stuff like carpet and wood tiles dont use the 2x2 tiled sprite
fix: similarly, floors that dont use the tiled sprite now can have
permafrost sprites (as they are not tiled)
/🆑
This commit is contained in:
FalloutFalcon
2025-11-09 16:59:27 -06:00
committed by GitHub
parent e37e6e9109
commit c36bcabe8b
18 changed files with 47 additions and 50 deletions
@@ -266,13 +266,13 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
desc = "Stylish dark wood with extra reinforcement. Secured firmly to the floor to prevent tampering."
icon_state = "wood"
footstep = FOOTSTEP_WOOD
tiled_dirt = FALSE
tiled_turf = FALSE
/turf/open/indestructible/hoteltile
desc = "Smooth tile with extra reinforcement. Secured firmly to the floor to prevent tampering."
icon_state = "showroomfloor"
footstep = FOOTSTEP_FLOOR
tiled_dirt = FALSE
tiled_turf = FALSE
/turf/open/space/bluespace
name = "\proper bluespace hyperzone"