diff --git a/code/modules/VR/vr_human.dm b/code/modules/VR/vr_human.dm deleted file mode 100644 index 81c774d0837..00000000000 --- a/code/modules/VR/vr_human.dm +++ /dev/null @@ -1,86 +0,0 @@ -/mob/living/carbon/human/virtual_reality - var/datum/mind/real_mind // where is my mind t. pixies - var/obj/machinery/vr_sleeper/vr_sleeper - var/datum/action/quit_vr/quit_action - -/mob/living/carbon/human/virtual_reality/Initialize() - . = ..() - quit_action = new() - quit_action.Grant(src) - check_area() - -/mob/living/carbon/human/virtual_reality/Moved() - . = ..() - check_area() - -/mob/living/carbon/human/virtual_reality/death() - revert_to_reality() - . = ..() - -/mob/living/carbon/human/virtual_reality/Destroy() - revert_to_reality() - return ..() - -/mob/living/carbon/human/virtual_reality/Life() - . = ..() - if(real_mind) - var/mob/living/real_me = real_mind.current - if (real_me && real_me.stat == CONSCIOUS) - return - revert_to_reality(FALSE) - -/mob/living/carbon/human/virtual_reality/ghostize() - if(!real_mind && !vr_sleeper) - return ..() - stack_trace("Ghostize was called on a virtual reality mob") - -/mob/living/carbon/human/virtual_reality/ghost() - set category = "OOC" - set name = "Ghost" - set desc = "Relinquish your life and enter the land of the dead." - revert_to_reality(FALSE) - -/mob/living/carbon/human/virtual_reality/proc/check_area() - var/area/check = get_area(src) - if(!check || !istype(check, /area/awaymission/vr)) - return - var/area/awaymission/vr/A = check - if(A.death) - to_chat(src, "It is unwise to attempt to break Virtual Reality.") - playsound(src, 'sound/effects/supermatter.ogg', 50, 1) - dust() - return - if(A.pacifist && !HAS_TRAIT_FROM(src, TRAIT_PACIFISM, VR_ZONE_TRAIT)) - ADD_TRAIT(src, TRAIT_PACIFISM, VR_ZONE_TRAIT) - to_chat(src, "You feel like your ability to fight other living beings is being suppressed.") - else if(!A.pacifist && HAS_TRAIT_FROM(src, TRAIT_PACIFISM, VR_ZONE_TRAIT)) - REMOVE_TRAIT(src, TRAIT_PACIFISM, VR_ZONE_TRAIT) - to_chat(src, "You feel that your ability to fight is no longer being suppressed.") - -/mob/living/carbon/human/virtual_reality/proc/revert_to_reality(deathchecks = TRUE) - if(real_mind && mind) - real_mind.current.ckey = ckey - real_mind.current.stop_sound_channel(CHANNEL_HEARTBEAT) - if(deathchecks && vr_sleeper) - if(vr_sleeper.you_die_in_the_game_you_die_for_real) - to_chat(real_mind, "You feel everything fading away...") - real_mind.current.death(0) - if(deathchecks && vr_sleeper) - vr_sleeper.vr_human = null - vr_sleeper = null - if(!real_mind && !vr_sleeper) - ghostize() - real_mind = null - -/datum/action/quit_vr - name = "Quit Virtual Reality" - icon_icon = 'icons/mob/actions/actions_vr.dmi' - button_icon_state = "logout" - -/datum/action/quit_vr/Trigger() - if(..()) - if(istype(owner, /mob/living/carbon/human/virtual_reality)) - var/mob/living/carbon/human/virtual_reality/VR = owner - VR.revert_to_reality(FALSE) - else - Remove(owner) diff --git a/code/modules/VR/vr_sleeper.dm b/code/modules/VR/vr_sleeper.dm deleted file mode 100644 index 9c931bf6098..00000000000 --- a/code/modules/VR/vr_sleeper.dm +++ /dev/null @@ -1,240 +0,0 @@ - - -//Glorified teleporter that puts you in a new human body. -// it's """VR""" -/obj/machinery/vr_sleeper - name = "virtual reality sleeper" - desc = "A sleeper modified to alter the subconscious state of the user, allowing them to visit virtual worlds." - icon = 'icons/obj/machines/sleeper.dmi' - icon_state = "sleeper" - state_open = TRUE - occupant_typecache = list(/mob/living/carbon/human) // turned into typecache in Initialize - circuit = /obj/item/circuitboard/machine/vr_sleeper - var/you_die_in_the_game_you_die_for_real = FALSE - var/datum/effect_system/spark_spread/sparks - var/mob/living/carbon/human/virtual_reality/vr_human - var/vr_category = "default" //Specific category of spawn points to pick from - var/allow_creating_vr_humans = TRUE //So you can have vr_sleepers that always spawn you as a specific person or 1 life/chance vr games - var/only_current_user_can_interact = FALSE - -/obj/machinery/vr_sleeper/Initialize() - . = ..() - sparks = new /datum/effect_system/spark_spread() - sparks.set_up(2,0) - sparks.attach(src) - update_icon() - -/obj/machinery/vr_sleeper/attackby(obj/item/I, mob/user, params) - if(!state_open && !occupant) - if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I)) - return - if(default_change_direction_wrench(user, I)) - return - if(default_pry_open(I)) - return - if(default_deconstruction_crowbar(I)) - return - return ..() - -/obj/machinery/vr_sleeper/relaymove(mob/user) - open_machine() - -/obj/machinery/vr_sleeper/container_resist(mob/living/user) - open_machine() - -/obj/machinery/vr_sleeper/Destroy() - open_machine() - cleanup_vr_human() - QDEL_NULL(sparks) - return ..() - -/obj/machinery/vr_sleeper/hugbox - desc = "A sleeper modified to alter the subconscious state of the user, allowing them to visit virtual worlds. Seems slightly more secure." - flags_1 = NODECONSTRUCT_1 - only_current_user_can_interact = TRUE - -/obj/machinery/vr_sleeper/hugbox/emag_act(mob/user) - return - -/obj/machinery/vr_sleeper/emag_act(mob/user) - you_die_in_the_game_you_die_for_real = TRUE - sparks.start() - addtimer(CALLBACK(src, .proc/emagNotify), 150) - -/obj/machinery/vr_sleeper/update_icon() - icon_state = "[initial(icon_state)][state_open ? "-open" : ""]" - -/obj/machinery/vr_sleeper/open_machine() - if(!state_open) - if(vr_human) - vr_human.revert_to_reality(FALSE) - if(occupant) - SStgui.close_user_uis(occupant, src) - ..() - -/obj/machinery/vr_sleeper/MouseDrop_T(mob/target, mob/living/user) - if(!istype(user)) - return - if(user.stat || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser()) - return - if(isliving(user)) - var/mob/living/L = user - if(!(L.mobility_flags & MOBILITY_STAND)) - return - close_machine(target) - -/obj/machinery/vr_sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "vr_sleeper", "VR Sleeper", 475, 340, master_ui, state) - ui.open() - -/obj/machinery/vr_sleeper/ui_act(action, params) - if(..()) - return - switch(action) - if("vr_connect") - var/mob/living/carbon/human/human_occupant = occupant - if(human_occupant && human_occupant.mind && usr == occupant) - to_chat(occupant, "Transferring to virtual reality...") - if(vr_human && vr_human.stat == CONSCIOUS && !vr_human.real_mind) - SStgui.close_user_uis(occupant, src) - if(istype(human_occupant, /mob/living/carbon/human/virtual_reality)) - var/mob/living/carbon/human/virtual_reality/vr_human_occupant = human_occupant - vr_human.real_mind = vr_human_occupant.real_mind - else - vr_human.real_mind = human_occupant.mind - vr_human.ckey = human_occupant.ckey - to_chat(vr_human, "Transfer successful! You are now playing as [vr_human] in VR!") - else - if(allow_creating_vr_humans) - to_chat(occupant, "Virtual avatar not found, attempting to create one...") - var/obj/effect/landmark/vr_spawn/V = get_vr_spawnpoint() - var/turf/T = get_turf(V) - if(T) - SStgui.close_user_uis(occupant, src) - build_virtual_human(occupant, T, V.vr_outfit) - to_chat(vr_human, "Transfer successful! You are now playing as [vr_human] in VR!") - else - to_chat(occupant, "Virtual world misconfigured, aborting transfer") - else - to_chat(occupant, "The virtual world does not support the creation of new virtual avatars, aborting transfer") - return TRUE - if("delete_avatar") - if(!occupant || usr == occupant) - if(vr_human) - cleanup_vr_human() - else - to_chat(usr, "The VR Sleeper's safeties prevent you from doing that.") - return TRUE - if("toggle_open") - if(state_open) - close_machine() - else if ((!occupant || usr == occupant) || !only_current_user_can_interact) - open_machine() - return TRUE - -/obj/machinery/vr_sleeper/ui_data(mob/user) - var/list/data = list() - if(vr_human && !QDELETED(vr_human)) - data["can_delete_avatar"] = TRUE - var/status - switch(vr_human.stat) - if(CONSCIOUS) - status = "Conscious" - if(DEAD) - status = "Dead" - if(UNCONSCIOUS) - status = "Unconscious" - if(SOFT_CRIT) - status = "Barely Conscious" - data["vr_avatar"] = list("name" = vr_human.name, "status" = status, "health" = vr_human.health, "maxhealth" = vr_human.maxHealth) - data["toggle_open"] = state_open - data["emagged"] = you_die_in_the_game_you_die_for_real - data["isoccupant"] = (user == occupant) - return data - -/obj/machinery/vr_sleeper/proc/get_vr_spawnpoint() //proc so it can be overridden for team games or something - return safepick(GLOB.vr_spawnpoints[vr_category]) - -/obj/machinery/vr_sleeper/proc/build_spawnpoints() // used to rebuild the list for admins if need be - GLOB.vr_spawnpoints = list() - for(var/obj/effect/landmark/vr_spawn/V in GLOB.landmarks_list) - GLOB.vr_spawnpoints[V.vr_category] = V - -/obj/machinery/vr_sleeper/proc/build_virtual_human(mob/living/carbon/human/H, location, var/datum/outfit/outfit, transfer = TRUE) - if(H) - cleanup_vr_human() - vr_human = new /mob/living/carbon/human/virtual_reality(location) - vr_human.mind_initialize() - vr_human.vr_sleeper = src - vr_human.real_mind = H.mind - H.dna.transfer_identity(vr_human) - vr_human.name = H.name - vr_human.real_name = H.real_name - vr_human.socks = H.socks - vr_human.undershirt = H.undershirt - vr_human.underwear = H.underwear - vr_human.updateappearance(TRUE, TRUE, TRUE) - if(outfit) - var/datum/outfit/O = new outfit() - O.equip(vr_human) - if(transfer && H.mind) - SStgui.close_user_uis(H, src) - vr_human.ckey = H.ckey - -/obj/machinery/vr_sleeper/proc/cleanup_vr_human() - if(vr_human) - vr_human.vr_sleeper = null // Prevents race condition where a new human could get created out of order and set to null. - QDEL_NULL(vr_human) - -/obj/machinery/vr_sleeper/proc/emagNotify() - if(vr_human) - vr_human.Dizzy(10) - -/obj/effect/landmark/vr_spawn //places you can spawn in VR, auto selected by the vr_sleeper during get_vr_spawnpoint() - var/vr_category = "default" //So we can have specific sleepers, eg: "Basketball VR Sleeper", etc. - var/vr_outfit = /datum/outfit/vr - -/obj/effect/landmark/vr_spawn/Initialize() - . = ..() - LAZYADD(GLOB.vr_spawnpoints[vr_category], src) - -/obj/effect/landmark/vr_spawn/Destroy() - LAZYREMOVE(GLOB.vr_spawnpoints[vr_category], src) - return ..() - -/obj/effect/landmark/vr_spawn/team_1 - vr_category = "team_1" - -/obj/effect/landmark/vr_spawn/team_2 - vr_category = "team_2" - -/obj/effect/landmark/vr_spawn/admin - vr_category = "event" - -/obj/effect/landmark/vr_spawn/syndicate // Multiple missions will use syndicate gear - vr_outfit = /datum/outfit/vr/syndicate - -/obj/effect/vr_clean_master // Will keep VR areas that have this relatively clean. - icon = 'icons/mob/screen_gen.dmi' - icon_state = "x2" - color = "#00FF00" - invisibility = INVISIBILITY_ABSTRACT - var/area/vr_area - -/obj/effect/vr_clean_master/Initialize() - . = ..() - vr_area = get_area(src) - addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES) - -/obj/effect/vr_clean_master/proc/clean_up() - if (vr_area) - for (var/obj/item/ammo_casing/casing in vr_area) - qdel(casing) - for(var/obj/effect/decal/cleanable/C in vr_area) - qdel(C) - for (var/mob/living/carbon/human/virtual_reality/H in vr_area) - if (H.stat == DEAD && !H.vr_sleeper && !H.real_mind) - qdel(H) - addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES) \ No newline at end of file diff --git a/code/modules/client/verbs/suicide.dm b/code/modules/client/verbs/suicide.dm index 7247dd40bb7..f35fa0c5e9d 100644 --- a/code/modules/client/verbs/suicide.dm +++ b/code/modules/client/verbs/suicide.dm @@ -21,13 +21,6 @@ if(mmi.brainmob) mmi.brainmob.suiciding = suicide_state -/mob/living/carbon/human/virtual_reality/set_suicide(suicide_state) - return - -/mob/living/carbon/human/virtual_reality/canSuicide() - to_chat(src, "I'm sorry [first_name()], I'm afraid you can't do that.") - return - /mob/living/carbon/human/verb/suicide() set hidden = 1 if(!canSuicide()) diff --git a/tgui/src/interfaces/vr_sleeper.ract b/tgui/src/interfaces/vr_sleeper.ract deleted file mode 100644 index 32f3ab33b31..00000000000 --- a/tgui/src/interfaces/vr_sleeper.ract +++ /dev/null @@ -1,54 +0,0 @@ - - - - {{#if data.emagged}} - - Safety restraints disabled. - - {{/if}} - {{#if data.vr_avatar}} - - - {{data.vr_avatar.name}} - - - {{data.vr_avatar.status}} - - - {{Math.round(adata.vr_avatar.health)}}/{{adata.vr_avatar.maxhealth}} - - - {{else}} - - No Virtual Avatar detected - - {{/if}} - - - {{data.toggle_open ? "Close" : "Open"}} the VR Sleeper - - {{#if data.isoccupant}} - - Connect to VR - - {{/if}} - {{#if data.vr_avatar}} - - Delete Virtual Avatar - - {{/if}} - - - -