diff --git a/code/modules/VR/vr_human.dm b/code/modules/VR/vr_human.dm
deleted file mode 100644
index 81c774d0837..00000000000
--- a/code/modules/VR/vr_human.dm
+++ /dev/null
@@ -1,86 +0,0 @@
-/mob/living/carbon/human/virtual_reality
- var/datum/mind/real_mind // where is my mind t. pixies
- var/obj/machinery/vr_sleeper/vr_sleeper
- var/datum/action/quit_vr/quit_action
-
-/mob/living/carbon/human/virtual_reality/Initialize()
- . = ..()
- quit_action = new()
- quit_action.Grant(src)
- check_area()
-
-/mob/living/carbon/human/virtual_reality/Moved()
- . = ..()
- check_area()
-
-/mob/living/carbon/human/virtual_reality/death()
- revert_to_reality()
- . = ..()
-
-/mob/living/carbon/human/virtual_reality/Destroy()
- revert_to_reality()
- return ..()
-
-/mob/living/carbon/human/virtual_reality/Life()
- . = ..()
- if(real_mind)
- var/mob/living/real_me = real_mind.current
- if (real_me && real_me.stat == CONSCIOUS)
- return
- revert_to_reality(FALSE)
-
-/mob/living/carbon/human/virtual_reality/ghostize()
- if(!real_mind && !vr_sleeper)
- return ..()
- stack_trace("Ghostize was called on a virtual reality mob")
-
-/mob/living/carbon/human/virtual_reality/ghost()
- set category = "OOC"
- set name = "Ghost"
- set desc = "Relinquish your life and enter the land of the dead."
- revert_to_reality(FALSE)
-
-/mob/living/carbon/human/virtual_reality/proc/check_area()
- var/area/check = get_area(src)
- if(!check || !istype(check, /area/awaymission/vr))
- return
- var/area/awaymission/vr/A = check
- if(A.death)
- to_chat(src, "It is unwise to attempt to break Virtual Reality.")
- playsound(src, 'sound/effects/supermatter.ogg', 50, 1)
- dust()
- return
- if(A.pacifist && !HAS_TRAIT_FROM(src, TRAIT_PACIFISM, VR_ZONE_TRAIT))
- ADD_TRAIT(src, TRAIT_PACIFISM, VR_ZONE_TRAIT)
- to_chat(src, "You feel like your ability to fight other living beings is being suppressed.")
- else if(!A.pacifist && HAS_TRAIT_FROM(src, TRAIT_PACIFISM, VR_ZONE_TRAIT))
- REMOVE_TRAIT(src, TRAIT_PACIFISM, VR_ZONE_TRAIT)
- to_chat(src, "You feel that your ability to fight is no longer being suppressed.")
-
-/mob/living/carbon/human/virtual_reality/proc/revert_to_reality(deathchecks = TRUE)
- if(real_mind && mind)
- real_mind.current.ckey = ckey
- real_mind.current.stop_sound_channel(CHANNEL_HEARTBEAT)
- if(deathchecks && vr_sleeper)
- if(vr_sleeper.you_die_in_the_game_you_die_for_real)
- to_chat(real_mind, "You feel everything fading away...")
- real_mind.current.death(0)
- if(deathchecks && vr_sleeper)
- vr_sleeper.vr_human = null
- vr_sleeper = null
- if(!real_mind && !vr_sleeper)
- ghostize()
- real_mind = null
-
-/datum/action/quit_vr
- name = "Quit Virtual Reality"
- icon_icon = 'icons/mob/actions/actions_vr.dmi'
- button_icon_state = "logout"
-
-/datum/action/quit_vr/Trigger()
- if(..())
- if(istype(owner, /mob/living/carbon/human/virtual_reality))
- var/mob/living/carbon/human/virtual_reality/VR = owner
- VR.revert_to_reality(FALSE)
- else
- Remove(owner)
diff --git a/code/modules/VR/vr_sleeper.dm b/code/modules/VR/vr_sleeper.dm
deleted file mode 100644
index 9c931bf6098..00000000000
--- a/code/modules/VR/vr_sleeper.dm
+++ /dev/null
@@ -1,240 +0,0 @@
-
-
-//Glorified teleporter that puts you in a new human body.
-// it's """VR"""
-/obj/machinery/vr_sleeper
- name = "virtual reality sleeper"
- desc = "A sleeper modified to alter the subconscious state of the user, allowing them to visit virtual worlds."
- icon = 'icons/obj/machines/sleeper.dmi'
- icon_state = "sleeper"
- state_open = TRUE
- occupant_typecache = list(/mob/living/carbon/human) // turned into typecache in Initialize
- circuit = /obj/item/circuitboard/machine/vr_sleeper
- var/you_die_in_the_game_you_die_for_real = FALSE
- var/datum/effect_system/spark_spread/sparks
- var/mob/living/carbon/human/virtual_reality/vr_human
- var/vr_category = "default" //Specific category of spawn points to pick from
- var/allow_creating_vr_humans = TRUE //So you can have vr_sleepers that always spawn you as a specific person or 1 life/chance vr games
- var/only_current_user_can_interact = FALSE
-
-/obj/machinery/vr_sleeper/Initialize()
- . = ..()
- sparks = new /datum/effect_system/spark_spread()
- sparks.set_up(2,0)
- sparks.attach(src)
- update_icon()
-
-/obj/machinery/vr_sleeper/attackby(obj/item/I, mob/user, params)
- if(!state_open && !occupant)
- if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
- return
- if(default_change_direction_wrench(user, I))
- return
- if(default_pry_open(I))
- return
- if(default_deconstruction_crowbar(I))
- return
- return ..()
-
-/obj/machinery/vr_sleeper/relaymove(mob/user)
- open_machine()
-
-/obj/machinery/vr_sleeper/container_resist(mob/living/user)
- open_machine()
-
-/obj/machinery/vr_sleeper/Destroy()
- open_machine()
- cleanup_vr_human()
- QDEL_NULL(sparks)
- return ..()
-
-/obj/machinery/vr_sleeper/hugbox
- desc = "A sleeper modified to alter the subconscious state of the user, allowing them to visit virtual worlds. Seems slightly more secure."
- flags_1 = NODECONSTRUCT_1
- only_current_user_can_interact = TRUE
-
-/obj/machinery/vr_sleeper/hugbox/emag_act(mob/user)
- return
-
-/obj/machinery/vr_sleeper/emag_act(mob/user)
- you_die_in_the_game_you_die_for_real = TRUE
- sparks.start()
- addtimer(CALLBACK(src, .proc/emagNotify), 150)
-
-/obj/machinery/vr_sleeper/update_icon()
- icon_state = "[initial(icon_state)][state_open ? "-open" : ""]"
-
-/obj/machinery/vr_sleeper/open_machine()
- if(!state_open)
- if(vr_human)
- vr_human.revert_to_reality(FALSE)
- if(occupant)
- SStgui.close_user_uis(occupant, src)
- ..()
-
-/obj/machinery/vr_sleeper/MouseDrop_T(mob/target, mob/living/user)
- if(!istype(user))
- return
- if(user.stat || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
- return
- if(isliving(user))
- var/mob/living/L = user
- if(!(L.mobility_flags & MOBILITY_STAND))
- return
- close_machine(target)
-
-/obj/machinery/vr_sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
- ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
- if(!ui)
- ui = new(user, src, ui_key, "vr_sleeper", "VR Sleeper", 475, 340, master_ui, state)
- ui.open()
-
-/obj/machinery/vr_sleeper/ui_act(action, params)
- if(..())
- return
- switch(action)
- if("vr_connect")
- var/mob/living/carbon/human/human_occupant = occupant
- if(human_occupant && human_occupant.mind && usr == occupant)
- to_chat(occupant, "Transferring to virtual reality...")
- if(vr_human && vr_human.stat == CONSCIOUS && !vr_human.real_mind)
- SStgui.close_user_uis(occupant, src)
- if(istype(human_occupant, /mob/living/carbon/human/virtual_reality))
- var/mob/living/carbon/human/virtual_reality/vr_human_occupant = human_occupant
- vr_human.real_mind = vr_human_occupant.real_mind
- else
- vr_human.real_mind = human_occupant.mind
- vr_human.ckey = human_occupant.ckey
- to_chat(vr_human, "Transfer successful! You are now playing as [vr_human] in VR!")
- else
- if(allow_creating_vr_humans)
- to_chat(occupant, "Virtual avatar not found, attempting to create one...")
- var/obj/effect/landmark/vr_spawn/V = get_vr_spawnpoint()
- var/turf/T = get_turf(V)
- if(T)
- SStgui.close_user_uis(occupant, src)
- build_virtual_human(occupant, T, V.vr_outfit)
- to_chat(vr_human, "Transfer successful! You are now playing as [vr_human] in VR!")
- else
- to_chat(occupant, "Virtual world misconfigured, aborting transfer")
- else
- to_chat(occupant, "The virtual world does not support the creation of new virtual avatars, aborting transfer")
- return TRUE
- if("delete_avatar")
- if(!occupant || usr == occupant)
- if(vr_human)
- cleanup_vr_human()
- else
- to_chat(usr, "The VR Sleeper's safeties prevent you from doing that.")
- return TRUE
- if("toggle_open")
- if(state_open)
- close_machine()
- else if ((!occupant || usr == occupant) || !only_current_user_can_interact)
- open_machine()
- return TRUE
-
-/obj/machinery/vr_sleeper/ui_data(mob/user)
- var/list/data = list()
- if(vr_human && !QDELETED(vr_human))
- data["can_delete_avatar"] = TRUE
- var/status
- switch(vr_human.stat)
- if(CONSCIOUS)
- status = "Conscious"
- if(DEAD)
- status = "Dead"
- if(UNCONSCIOUS)
- status = "Unconscious"
- if(SOFT_CRIT)
- status = "Barely Conscious"
- data["vr_avatar"] = list("name" = vr_human.name, "status" = status, "health" = vr_human.health, "maxhealth" = vr_human.maxHealth)
- data["toggle_open"] = state_open
- data["emagged"] = you_die_in_the_game_you_die_for_real
- data["isoccupant"] = (user == occupant)
- return data
-
-/obj/machinery/vr_sleeper/proc/get_vr_spawnpoint() //proc so it can be overridden for team games or something
- return safepick(GLOB.vr_spawnpoints[vr_category])
-
-/obj/machinery/vr_sleeper/proc/build_spawnpoints() // used to rebuild the list for admins if need be
- GLOB.vr_spawnpoints = list()
- for(var/obj/effect/landmark/vr_spawn/V in GLOB.landmarks_list)
- GLOB.vr_spawnpoints[V.vr_category] = V
-
-/obj/machinery/vr_sleeper/proc/build_virtual_human(mob/living/carbon/human/H, location, var/datum/outfit/outfit, transfer = TRUE)
- if(H)
- cleanup_vr_human()
- vr_human = new /mob/living/carbon/human/virtual_reality(location)
- vr_human.mind_initialize()
- vr_human.vr_sleeper = src
- vr_human.real_mind = H.mind
- H.dna.transfer_identity(vr_human)
- vr_human.name = H.name
- vr_human.real_name = H.real_name
- vr_human.socks = H.socks
- vr_human.undershirt = H.undershirt
- vr_human.underwear = H.underwear
- vr_human.updateappearance(TRUE, TRUE, TRUE)
- if(outfit)
- var/datum/outfit/O = new outfit()
- O.equip(vr_human)
- if(transfer && H.mind)
- SStgui.close_user_uis(H, src)
- vr_human.ckey = H.ckey
-
-/obj/machinery/vr_sleeper/proc/cleanup_vr_human()
- if(vr_human)
- vr_human.vr_sleeper = null // Prevents race condition where a new human could get created out of order and set to null.
- QDEL_NULL(vr_human)
-
-/obj/machinery/vr_sleeper/proc/emagNotify()
- if(vr_human)
- vr_human.Dizzy(10)
-
-/obj/effect/landmark/vr_spawn //places you can spawn in VR, auto selected by the vr_sleeper during get_vr_spawnpoint()
- var/vr_category = "default" //So we can have specific sleepers, eg: "Basketball VR Sleeper", etc.
- var/vr_outfit = /datum/outfit/vr
-
-/obj/effect/landmark/vr_spawn/Initialize()
- . = ..()
- LAZYADD(GLOB.vr_spawnpoints[vr_category], src)
-
-/obj/effect/landmark/vr_spawn/Destroy()
- LAZYREMOVE(GLOB.vr_spawnpoints[vr_category], src)
- return ..()
-
-/obj/effect/landmark/vr_spawn/team_1
- vr_category = "team_1"
-
-/obj/effect/landmark/vr_spawn/team_2
- vr_category = "team_2"
-
-/obj/effect/landmark/vr_spawn/admin
- vr_category = "event"
-
-/obj/effect/landmark/vr_spawn/syndicate // Multiple missions will use syndicate gear
- vr_outfit = /datum/outfit/vr/syndicate
-
-/obj/effect/vr_clean_master // Will keep VR areas that have this relatively clean.
- icon = 'icons/mob/screen_gen.dmi'
- icon_state = "x2"
- color = "#00FF00"
- invisibility = INVISIBILITY_ABSTRACT
- var/area/vr_area
-
-/obj/effect/vr_clean_master/Initialize()
- . = ..()
- vr_area = get_area(src)
- addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES)
-
-/obj/effect/vr_clean_master/proc/clean_up()
- if (vr_area)
- for (var/obj/item/ammo_casing/casing in vr_area)
- qdel(casing)
- for(var/obj/effect/decal/cleanable/C in vr_area)
- qdel(C)
- for (var/mob/living/carbon/human/virtual_reality/H in vr_area)
- if (H.stat == DEAD && !H.vr_sleeper && !H.real_mind)
- qdel(H)
- addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES)
\ No newline at end of file
diff --git a/code/modules/client/verbs/suicide.dm b/code/modules/client/verbs/suicide.dm
index 7247dd40bb7..f35fa0c5e9d 100644
--- a/code/modules/client/verbs/suicide.dm
+++ b/code/modules/client/verbs/suicide.dm
@@ -21,13 +21,6 @@
if(mmi.brainmob)
mmi.brainmob.suiciding = suicide_state
-/mob/living/carbon/human/virtual_reality/set_suicide(suicide_state)
- return
-
-/mob/living/carbon/human/virtual_reality/canSuicide()
- to_chat(src, "I'm sorry [first_name()], I'm afraid you can't do that.")
- return
-
/mob/living/carbon/human/verb/suicide()
set hidden = 1
if(!canSuicide())
diff --git a/tgui/src/interfaces/vr_sleeper.ract b/tgui/src/interfaces/vr_sleeper.ract
deleted file mode 100644
index 32f3ab33b31..00000000000
--- a/tgui/src/interfaces/vr_sleeper.ract
+++ /dev/null
@@ -1,54 +0,0 @@
-
-
-
- {{#if data.emagged}}
-
- Safety restraints disabled.
-
- {{/if}}
- {{#if data.vr_avatar}}
-
-
- {{data.vr_avatar.name}}
-
-
- {{data.vr_avatar.status}}
-
-
- {{Math.round(adata.vr_avatar.health)}}/{{adata.vr_avatar.maxhealth}}
-
-
- {{else}}
-
- No Virtual Avatar detected
-
- {{/if}}
-
-
- {{data.toggle_open ? "Close" : "Open"}} the VR Sleeper
-
- {{#if data.isoccupant}}
-
- Connect to VR
-
- {{/if}}
- {{#if data.vr_avatar}}
-
- Delete Virtual Avatar
-
- {{/if}}
-
-
-
-