Fixes the atrocinator modsuit module (#74529)

## About The Pull Request

Somewhere gravity got modified where you can have values below -1. This
updates all the checks for `NEGATIVE_GRAVITY` to reflect that.

Closes https://github.com/tgstation/tgstation/issues/72794
Closes https://github.com/Skyrat-SS13/Skyrat-tg/issues/20314

Confirmed https://github.com/tgstation/tgstation/issues/64703 is still
an issue. Fireman carrying prevents it from happening, Something to do
with buckle code probably, but I care not to investigate further at this
moment. Just stating in case anyone else does.

I did not experience the chat bug though. Don't think it's related. 

## Why It's Good For The Game


![dreamseeker_BiZRIyQ3Qe](https://user-images.githubusercontent.com/13398309/230061927-646223c4-861a-4dc9-89d9-495c123a016f.gif)

## Changelog

🆑
fix: the atrocinator modsuit mod will now make you fall up again when
activated.
/🆑
This commit is contained in:
Bloop
2023-04-06 21:23:04 -04:00
committed by GitHub
parent 6c4cd42257
commit c3df56d4fd
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -310,7 +310,7 @@
/obj/item/mod/module/atrocinator/proc/check_upstairs()
SIGNAL_HANDLER
if(you_fucked_up || mod.wearer.has_gravity() != NEGATIVE_GRAVITY)
if(you_fucked_up || mod.wearer.has_gravity() > NEGATIVE_GRAVITY)
return
var/turf/open/current_turf = get_turf(mod.wearer)
var/turf/open/openspace/turf_above = get_step_multiz(mod.wearer, UP)