Merge branch 'master' of https://github.com/tgstation/-tg-station into ointmentandshit

This commit is contained in:
paprka
2015-01-25 21:56:39 -08:00
168 changed files with 2798 additions and 3183 deletions
@@ -17,6 +17,7 @@
new /obj/item/weapon/storage/backpack/industrial(src)
else
new /obj/item/weapon/storage/backpack/satchel_eng(src)
new /obj/item/weapon/storage/backpack/dufflebag/engineering(src)
new /obj/item/areaeditor/blueprints(src)
new /obj/item/weapon/storage/box/permits(src)
new /obj/item/clothing/under/rank/chief_engineer(src)
@@ -102,6 +103,7 @@
new /obj/item/weapon/storage/backpack/industrial(src)
else
new /obj/item/weapon/storage/backpack/satchel_eng(src)
new /obj/item/weapon/storage/backpack/dufflebag/engineering(src)
new /obj/item/clothing/under/rank/engineer(src)
new /obj/item/clothing/shoes/sneakers/orange(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
@@ -129,6 +131,7 @@
new /obj/item/weapon/pipe_dispenser(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
new /obj/item/weapon/storage/backpack/satchel_norm(src)
new /obj/item/weapon/storage/backpack/dufflebag/engineering(src)
new /obj/item/weapon/tank/emergency_oxygen/engi(src)
new /obj/item/weapon/watertank/atmos(src)
new /obj/item/clothing/suit/fire/atmos(src)
@@ -72,6 +72,7 @@
new /obj/item/weapon/storage/backpack/medic(src)
else
new /obj/item/weapon/storage/backpack/satchel_med(src)
new /obj/item/weapon/storage/backpack/dufflebag/med(src)
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/suit/toggle/labcoat(src)
new /obj/item/clothing/shoes/sneakers/white(src)
@@ -101,6 +102,7 @@
new /obj/item/weapon/storage/backpack/medic(src)
else
new /obj/item/weapon/storage/backpack/satchel_med(src)
new /obj/item/weapon/storage/backpack/dufflebag/med(src)
new /obj/item/clothing/suit/bio_suit/cmo(src)
new /obj/item/clothing/head/bio_hood/cmo(src)
new /obj/item/clothing/suit/toggle/labcoat/cmo(src)
@@ -6,6 +6,8 @@
/obj/structure/closet/secure_closet/personal/New()
..()
if(prob(50))
new /obj/item/weapon/storage/backpack/dufflebag(src)
if(prob(50))
new /obj/item/weapon/storage/backpack(src)
else
@@ -15,6 +15,7 @@
new /obj/item/weapon/storage/backpack/captain(src)
else
new /obj/item/weapon/storage/backpack/satchel_cap(src)
new /obj/item/weapon/storage/backpack/dufflebag/captain(src)
new /obj/item/clothing/suit/captunic(src)
new /obj/item/clothing/under/captainparade(src)
new /obj/item/clothing/head/caphat/parade(src)
@@ -130,6 +131,7 @@
..()
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/device/radio/headset/headset_sec/alt(src)
new /obj/item/clothing/head/beret/sec(src)
new /obj/item/clothing/head/soft/sec(src)
new /obj/item/weapon/reagent_containers/spray/pepper(src)
new /obj/item/device/flash/handheld(src)
@@ -8,31 +8,43 @@
/obj/structure/closet/syndicate/ertCom/New()
name = "commanders closet"
desc = "Emergency Response Team equipment locker"
new /obj/item/weapon/card/id/ertsCommand(src)
new /obj/item/weapon/storage/backpack/security(src)
icon_state = "capsecureoff"
icon_closed = "capsecureoff"
icon_opened = "capsecureopen"
// new /obj/item/weapon/card/id/ert(src)
new /obj/item/weapon/storage/backpack/captain(src)
return
/obj/structure/closet/syndicate/ertSec/New()
name = "security closet"
desc = "Emergency Response Team equipment locker"
new /obj/item/weapon/gun/energy/pulse_rifle/pulse_pistol(src)
new /obj/item/weapon/card/id/ertsSecurity(src)
icon_state = "secoff"
icon_closed = "secoff"
icon_opened = "secopen"
new /obj/item/weapon/gun/energy/pulse_rifle/pulse_pistol/loyalpin(src)
new /obj/item/weapon/card/id/ert/Security(src)
new /obj/item/weapon/storage/backpack/security(src)
return
/obj/structure/closet/syndicate/ertMed/New()
name = "medical closet"
desc = "Emergency Response Team equipment locker"
new /obj/item/weapon/gun/energy/pulse_rifle/pulse_pistol(src)
new /obj/item/weapon/card/id/ertsMedical(src)
icon_state = "securemedoff"
icon_closed = "securemedoff"
icon_opened = "securemedopen"
new /obj/item/weapon/gun/energy/pulse_rifle/pulse_pistol/loyalpin(src)
new /obj/item/weapon/card/id/ert/Medical(src)
new /obj/item/weapon/storage/backpack/medic(src)
return
/obj/structure/closet/syndicate/ertEngi/New()
name = "engineer closet"
desc = "Emergency Response Team equipment locker"
new /obj/item/weapon/gun/energy/pulse_rifle/pulse_pistol(src)
new /obj/item/weapon/card/id/ertsEngineer(src)
icon_state = "secureengoff"
icon_closed = "secureengoff"
icon_opened = "secureengopen"
new /obj/item/weapon/gun/energy/pulse_rifle/pulse_pistol/loyalpin(src)
new /obj/item/weapon/card/id/ert/Engineer(src)
new /obj/item/weapon/storage/backpack/industrial(src)
return
@@ -62,6 +74,8 @@
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/weapon/storage/box/flashbangs(src)
new /obj/item/weapon/storage/box/teargas(src)
new /obj/item/weapon/storage/backpack/dufflebag/syndiemed(src)
new /obj/item/weapon/storage/backpack/dufflebag/syndieammo(src)
new /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog(src)
new /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog(src)
new /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog(src)
@@ -22,6 +22,8 @@
/obj/structure/closet/wardrobe/red/New()
new /obj/item/weapon/storage/backpack/security(src)
new /obj/item/weapon/storage/backpack/satchel_sec(src)
new /obj/item/weapon/storage/backpack/dufflebag/sec(src)
new /obj/item/weapon/storage/backpack/dufflebag/sec(src)
new /obj/item/clothing/under/rank/security(src)
new /obj/item/clothing/under/rank/security(src)
new /obj/item/clothing/under/rank/security(src)
@@ -342,6 +344,8 @@
new /obj/item/clothing/head/soft/grey(src)
new /obj/item/clothing/head/soft/grey(src)
new /obj/item/clothing/head/soft/grey(src)
if(prob(50))
new /obj/item/weapon/storage/backpack/dufflebag(src)
if(prob(40))
new /obj/item/clothing/mask/bandana/black(src)
new /obj/item/clothing/mask/bandana/black(src)
+1 -1
View File
@@ -181,7 +181,7 @@
icon_state = "ppflowers_1"
/obj/structure/flora/ausbushes/ppflowers/New()
icon_state = "ppflowers_[rand(1, 4)]"
icon_state = "ppflowers_[rand(1, 3)]"
..()
/obj/structure/flora/ausbushes/sparsegrass
+99 -43
View File
@@ -144,7 +144,7 @@
/obj/structure/janitorialcart/update_icon()
overlays = null
overlays.Cut()
if(mybag)
overlays += "cart_garbage"
if(mymop)
@@ -157,53 +157,72 @@
overlays += "cart_sign[signs]"
//old style retardo-cart
//old style PIMP-CART
/obj/structure/stool/bed/chair/janicart
name = "janicart"
desc = "A brave janitor cyborg gave its life to produce such an amazing combination of speed and utility."
icon = 'icons/obj/vehicles.dmi'
icon_state = "pussywagon"
anchored = 0
density = 1
flags = OPENCONTAINER
//copypaste sorry
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
var/obj/item/weapon/storage/bag/trash/mybag = null
var/obj/item/weapon/storage/bag/trash/mybag = null
var/callme = "pimpin' ride" //how do people refer to it?
var/move_delay = 0
var/floorbuffer = 0
var/keytype = /obj/item/key/janitor
/obj/structure/stool/bed/chair/janicart/New()
handle_rotation()
create_reagents(100)
/obj/structure/stool/bed/chair/janicart/Move(a, b, flag)
..()
if(floorbuffer)
var/turf/tile = loc
if(isturf(tile))
tile.clean_blood()
if (istype(tile, /turf/simulated/floor))
var/turf/simulated/floor/F = tile
F.dirt = 0
for(var/A in tile)
if(istype(A, /obj/effect))
if(istype(A, /obj/effect/rune) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay))
qdel(A)
/obj/structure/stool/bed/chair/janicart/examine(mob/user)
..()
if(mybag)
user << "\A [mybag] is hanging on \the [callme]."
if(floorbuffer)
user << "It has been upgraded with a floor buffer."
/obj/structure/stool/bed/chair/janicart/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/mop))
if(reagents.total_volume > 1)
reagents.trans_to(I, 2)
user << "<span class='notice'>You wet [I] in the [callme].</span>"
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
else
user << "<span class='notice'>This [callme] is out of water!</span>"
else if(istype(I, /obj/item/key))
if(istype(I, keytype))
user << "Hold [I] in one of your hands while you drive this [callme]."
else if(istype(I, /obj/item/weapon/storage/bag/trash))
user << "<span class='notice'>You hook the trashbag onto the [callme].</span>"
user.drop_item()
I.loc = src
mybag = I
if(keytype == /obj/item/key/janitor)
user << "<span class='notice'>You hook the trashbag onto the [callme].</span>"
user.drop_item()
I.loc = src
mybag = I
else if(istype(I, /obj/item/janiupgrade))
if(keytype == /obj/item/key/janitor)
floorbuffer = 1
qdel(I)
user << "<span class='notice'>You upgrade the [callme] with the floor buffer.</span>"
update_icon()
/obj/structure/stool/bed/chair/janicart/update_icon()
overlays.Cut()
if(mybag)
overlays += "cart_garbage"
if(floorbuffer)
overlays += "cart_buffer"
/obj/structure/stool/bed/chair/janicart/attack_hand(mob/user)
if(mybag)
mybag.loc = get_turf(user)
user.put_in_hands(mybag)
mybag = null
update_icon()
else
..()
@@ -211,31 +230,44 @@
/obj/structure/stool/bed/chair/janicart/relaymove(mob/user, direction)
if(user.stat || user.stunned || user.weakened || user.paralysis)
unbuckle_mob()
if(istype(user.l_hand, /obj/item/key) || istype(user.r_hand, /obj/item/key))
if(!Process_Spacemove(direction))
if(istype(user.l_hand, keytype) || istype(user.r_hand, keytype))
if(!Process_Spacemove(direction) || !has_gravity(src.loc) || move_delay)
return
step(src, direction)
update_mob()
handle_rotation()
if(istype(src.loc, /turf/simulated))
var/turf/simulated/T = src.loc
if(T.wet == 2) //Lube! Fall off!
playsound(src, 'sound/misc/slip.ogg', 50, 1, -3)
buckled_mob.Stun(7)
buckled_mob.Weaken(7)
unbuckle_mob()
step(src, dir)
move_delay = 1
spawn(2)
move_delay = 0
else
user << "<span class='notice'>You'll need the keys in one of your hands to drive this [callme].</span>"
/obj/structure/stool/bed/chair/janicart/post_buckle_mob(mob/living/M)
update_mob()
return ..()
/obj/structure/stool/bed/chair/janicart/user_buckle_mob(mob/M, mob/user)
if(M != user || !ismob(M) || get_dist(src, user) > 1 || user.restrained() || user.lying || user.stat || M.buckled || istype(user, /mob/living/silicon))
return
..()
M.loc = loc
update_mob()
/obj/structure/stool/bed/chair/janicart/unbuckle_mob()
var/mob/living/M = ..()
if(M)
M.pixel_x = 0
M.pixel_y = 0
return M
if(buckled_mob)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 0
..()
/obj/structure/stool/bed/chair/janicart/handle_rotation()
if(dir == SOUTH)
if((dir == SOUTH) || (dir == WEST) || (dir == EAST))
layer = FLY_LAYER
else
layer = OBJ_LAYER
@@ -256,26 +288,50 @@
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 7
if(WEST)
buckled_mob.pixel_x = 13
buckled_mob.pixel_x = 12
buckled_mob.pixel_y = 7
if(NORTH)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 4
if(EAST)
buckled_mob.pixel_x = -13
buckled_mob.pixel_x = -12
buckled_mob.pixel_y = 7
/obj/structure/stool/bed/chair/janicart/bullet_act(var/obj/item/projectile/Proj)
if(buckled_mob)
if(prob(85))
return buckled_mob.bullet_act(Proj)
visible_message("<span class='warning'>[Proj] ricochets off the [callme]!</span>")
buckled_mob.bullet_act(Proj)
/obj/item/key
name = "key"
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
desc = "A small grey key."
icon = 'icons/obj/vehicles.dmi'
icon_state = "keys"
w_class = 1
icon_state = "key"
w_class = 1
/obj/item/key/janitor
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
icon_state = "keyjanitor"
/obj/item/key/security
desc = "A keyring with a small steel key, and a rubber stun baton accessory."
icon_state = "keysec"
/obj/item/janiupgrade
name = "floor buffer upgrade"
desc = "An upgrade for mobile janicarts."
icon = 'icons/obj/vehicles.dmi'
icon_state = "upgrade"
/obj/structure/stool/bed/chair/janicart/secway
name = "secway"
desc = "A brave security cyborg gave its life to help you look like a complete tool."
icon = 'icons/obj/vehicles.dmi'
icon_state = "secway"
callme = "secway"
keytype = /obj/item/key/security
/obj/structure/stool/bed/chair/janicart/secway/update_mob()
if(buckled_mob)
buckled_mob.dir = dir
buckled_mob.pixel_y = 4
+36 -9
View File
@@ -1,3 +1,10 @@
#define SKINTYPE_MONKEY 1
#define SKINTYPE_ALIEN 2
#define MEATTYPE_MONKEY 1
#define MEATTYPE_ALIEN 2
//////Kitchen Spike
/obj/structure/kitchenspike
@@ -9,7 +16,9 @@
anchored = 1
var/meat = 0
var/occupied = 0
var/meattype = 0 // 0 - Nothing, 1 - Monkey, 2 - Xeno
var/meattype = null
var/skin = 0
var/skintype = null
/obj/structure/kitchenspike/attack_paw(mob/user as mob)
return src.attack_hand(usr)
@@ -22,7 +31,9 @@
src.icon_state = "spikebloody"
src.occupied = 1
src.meat = 5
src.meattype = 1
src.meattype = MEATTYPE_MONKEY
src.skin = 1
src.skintype = SKINTYPE_MONKEY
for(var/mob/O in viewers(src, null))
O.show_message(text("<span class='danger'>[user] has forced [G.affecting] onto the spike, killing them instantly!</span>"))
qdel(G.affecting)
@@ -35,7 +46,9 @@
src.icon_state = "spikebloodygreen"
src.occupied = 1
src.meat = 5
src.meattype = 2
src.meattype = MEATTYPE_ALIEN
src.skin = 1
src.skintype = SKINTYPE_ALIEN
for(var/mob/O in viewers(src, null))
O.show_message(text("<span class='danger'>[user] has forced [G.affecting] onto the spike, killing them instantly!</span>"))
qdel(G.affecting)
@@ -55,10 +68,14 @@
if(..())
return
if(src.occupied)
if(src.meattype == 1)
if(src.meat > 1)
if(src.meattype == MEATTYPE_MONKEY && src.skintype == SKINTYPE_MONKEY)
if(src.skin >= 1)
src.skin--
new /obj/item/stack/sheet/animalhide/monkey(src.loc)
user << "You remove the hide from the monkey!"
else if(src.meat > 1)
src.meat--
new /obj/item/weapon/reagent_containers/food/snacks/meat/monkey( src.loc )
new /obj/item/weapon/reagent_containers/food/snacks/meat/monkey(src.loc )
usr << "You remove some meat from the monkey."
else if(src.meat == 1)
src.meat--
@@ -66,10 +83,14 @@
usr << "You remove the last piece of meat from the monkey!"
src.icon_state = "spike"
src.occupied = 0
else if(src.meattype == 2)
if(src.meat > 1)
else if(src.meattype == MEATTYPE_ALIEN && src.skintype == SKINTYPE_ALIEN)
if(src.skin >= 1)
src.skin--
new /obj/item/stack/sheet/animalhide/xeno(src.loc)
user << "You remove the hide from the alien!"
else if(src.meat > 1)
src.meat--
new /obj/item/weapon/reagent_containers/food/snacks/xenomeat( src.loc )
new /obj/item/weapon/reagent_containers/food/snacks/xenomeat(src.loc )
usr << "You remove some meat from the alien."
else if(src.meat == 1)
src.meat--
@@ -77,3 +98,9 @@
usr << "You remove the last piece of meat from the alien!"
src.icon_state = "spike"
src.occupied = 0
#undef SKINTYPE_MONKEY
#undef SKINTYPE_ALIEN
#undef MEATTYPE_MONKEY
#undef MEATTYPE_ALIEN