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Adds the DET.ekt Skillchip, upgrading the detective's sense of taste. (#84469)
## About The Pull Request Gives the Detective a roundstart skillchip which allows them to unlock the hidden potential of their tastebuds. With this, they can identify chemicals by taste, and even identify bloodtypes in the same way. ## Why It's Good For The Game  I've been watching a lot of detective stuff and I think it's really funny how often they stick their fingers into random goo/blood and taste/smell it. The idea of a detective chugging a glass of unidentified liquid to identify that there's a lethal chem mix in there is equally funny to me. Imagine you're recovering from a mugging in the medbay and the detective comes in, takes a blood sample from you, and downs it in one go. ## Changelog 🆑 Wallem add: The detective now starts with the DET.ekt Skillchip, which allows them to identify chemicals and bloodtypes by taste. /🆑
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/obj/item/skillchip/job/detectives_taste
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name = "DET.ekt skillchip"
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desc = "Detective \"Encyclopedic Knowledge of Tastes\" v1.21"
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auto_traits = list(TRAIT_DETECTIVES_TASTE)
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skill_name = "Detective's Taste"
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skill_description = "Deduce the minute chemical compositions of any liquid substance just by swishing it around your mouth for a bit."
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skill_icon = "vial"
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activate_message = span_notice("An explosion of flavors hit your mouth as you remember the secret tastebuds long forgotten.")
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deactivate_message = span_notice("Your mouth dulls to the hidden tastes of the world.")
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