| [G.name] Gang: [round((G.territory.len/GLOB.start_state.num_territories)*100, 1)]% Control | |
"
- for(var/datum/mind/N in G.bosses)
- var/mob/M = N.current
- if(!M)
- dat += "| [N.name]([N.key])Gang Boss body destroyed! | "
- dat += "PM |
"
- else
- dat += "| [M.real_name] (Boss)[M.client ? "" : " (No Client)"][M.stat == 2 ? " (DEAD)" : ""] | "
- dat += "PM | "
- dat += "FLW |
"
- for(var/datum/mind/N in G.gangsters)
- var/mob/M = N.current
- if(M)
- dat += "| [M.real_name][M.client ? "" : " (No Client)"][M.stat == 2 ? " (DEAD)" : ""] | "
- dat += "PM |
"
- dat += "
"
-
if(SSticker.mode.changelings.len > 0)
dat += "