Merge pull request #3421 from GunHog/AI_Lockdown

Gives Malfuncting AIs the Hostile Lockdown ability!
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Cheridan
2014-06-06 12:17:53 -05:00
3 changed files with 77 additions and 0 deletions
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@@ -39,6 +39,7 @@ var/list/ai_list = list()
var/control_disabled = 0 // Set to 1 to stop AI from interacting via Click()
var/malfhacking = 0 // More or less a copy of the above var, so that malf AIs can hack and still get new cyborgs -- NeoFite
var/malf_cooldown = 0 //Cooldown var for malf modules
var/obj/machinery/power/apc/malfhack = null
var/explosive = 0 //does the AI explode when it dies?