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@@ -12,7 +12,7 @@
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return prob(60)
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var/obj/structure/bed/B = A
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if (istype(A, /obj/structure/bed) && (B.buckled_mob || B.density))//if it's a bed/chair and is dense or someone is buckled, it will not pass return 0
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if (istype(A, /obj/structure/bed) && (B.buckled_mob || B.density))//if it's a bed/chair and is dense or someone is buckled, it will not pass
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return 0
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if (istype(A, /obj/structure/closet/cardboard))
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@@ -59,4 +59,4 @@
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if(T)
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if(istype(T, /turf/simulated/floor))
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T.blocks_air = 0
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return ..()
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return ..()
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