From f1943945e2b3458c0170e5adb1fed6ab384a864b Mon Sep 17 00:00:00 2001 From: MrStonedOne Date: Tue, 14 Apr 2015 23:50:06 -0700 Subject: [PATCH] Removes resting from ghost verb This caused issues with mobs like borgs and simple mobs where they would be unable to move if admins put another ckey in the mob after they ghosted but there would be no clear indication as to why they couldn't move and in some cases, no way to un-rest without further admin intervention. --- code/modules/mob/dead/observer/observer.dm | 1 - 1 file changed, 1 deletion(-) diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 850f4d63cf7..b3b9ee5abfb 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -102,7 +102,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp else var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you may not play again this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body") if(response != "Ghost") return //didn't want to ghost after-all - resting = 1 ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3 return